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Fix potential crash when few loot items are registered
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@ -76,8 +76,8 @@ local function populate_chest(pos, rand, dungeontype)
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local item_list = dungeon_loot._internal_get_loot(pos.y, dungeontype)
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-- take random (partial) sample of all possible items
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assert(#item_list >= dungeon_loot.STACKS_PER_CHEST_MAX)
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item_list = random_sample(rand, item_list, dungeon_loot.STACKS_PER_CHEST_MAX)
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local sample_n = math.min(#item_list, dungeon_loot.STACKS_PER_CHEST_MAX)
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item_list = random_sample(rand, item_list, sample_n)
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-- apply chances / randomized amounts and collect resulting items
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local items = {}
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