mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-10 01:33:52 +01:00
Change how dirt turns to dirt_with_(something)
This changes how dirt blocks turn to dirt_with -grass, -dry_grass or -snow. Previously, dirt that was sunlit would turn to dirt_with_grass no matter what, but this happened without any context, so you could get green patches of dirt_with_grass in the middle of a savannah or even desert. Dirt no longer turns to covered dirt unless it's within 1 node from another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This makes dirt_with_grass "growback" a lot slower, since it now only happens on the edges, but it retains the context nicely now. If there is any dirt with a grass or dry grass plant, or snow on top, and enough light, we'll convert it sporadically to dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This allows us to plant grass of our choice in a large dirt patch, or in a region where otherwise that type of grass is not present. This used to be done by 2 abms, but I've combined them in to a single ABM that is ordered to run with maximum efficiency, solving for the most common outcome first before attempting more complex checks.
This commit is contained in:
parent
64fe69f382
commit
7d93272caa
@ -353,32 +353,69 @@ minetest.register_abm({
|
||||
|
||||
|
||||
--
|
||||
-- Grass growing on well-lit dirt
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {"air"},
|
||||
neighbors = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
"default:grass_1",
|
||||
"default:grass_2",
|
||||
"default:grass_3",
|
||||
"default:grass_4",
|
||||
"default:grass_5",
|
||||
"default:dry_grass_1",
|
||||
"default:dry_grass_2",
|
||||
"default:dry_grass_3",
|
||||
"default:dry_grass_4",
|
||||
"default:dry_grass_5",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 67,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Most likely case, half the time it's too dark for this.
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none" and
|
||||
(minetest.get_node_light(above) or 0) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Look for likely neighbors.
|
||||
local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass", "default:dirt_with_snow"})
|
||||
if p2 then
|
||||
-- But the node needs to be under air in this case.
|
||||
local n2 = minetest.get_node(above)
|
||||
if n2 and n2.name == "air" then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Anything on top?
|
||||
local n2 = minetest.get_node(above)
|
||||
if not n2 then
|
||||
return
|
||||
end
|
||||
|
||||
local name = n2.name
|
||||
-- Snow check is cheapest, so comes first.
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first.
|
||||
elseif name:sub(1, 13) == "default:grass" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif name:sub(1, 17) == "default:dry_grass" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
Loading…
Reference in New Issue
Block a user