mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 15:23:51 +01:00
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
This commit is contained in:
parent
e3cd961a15
commit
8b5e0a914b
@ -88,9 +88,8 @@ local function populate_chest(pos, rand, dungeontype)
|
||||
amount = rand:next(loot.count[1], loot.count[2])
|
||||
end
|
||||
|
||||
if itemdef == nil then
|
||||
-- item doesn't exist, do nothing
|
||||
elseif itemdef.tool_capabilities then
|
||||
if itemdef then
|
||||
if itemdef.tool_capabilities then
|
||||
for n = 1, amount do
|
||||
local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
|
||||
table.insert(items, ItemStack({name = loot.name, wear = wear}))
|
||||
@ -105,6 +104,7 @@ local function populate_chest(pos, rand, dungeontype)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- place items at random places in chest
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
Loading…
Reference in New Issue
Block a user