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https://github.com/minetest/minetest_game.git
synced 2024-11-05 15:23:51 +01:00
Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes: - Steel Door: Ignores explosion - Locked Chest: Ignores explosion - Fire: Ignores explosion - TNT: Starts burning - Burning TNT: Explodes immediately - Gunpowder: Starts burning - Burning Gunpowder: Ignores explosion
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@ -1341,6 +1341,7 @@ minetest.register_node("default:chest_locked", {
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)
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end
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end,
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on_blast = function() end,
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})
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@ -108,6 +108,33 @@ function doors.register_door(name, def)
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end
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end
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local function check_and_blast(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
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end
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end
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local function make_on_blast(base_name, door_type, other_door_type)
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if def.only_placer_can_open then
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return function() end
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else
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if door_type == "_b_1" or door_type == "_b_2" then
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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pos.y = pos.y + 1
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check_and_blast(pos, name..other_door_type)
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end
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elseif door_type == "_t_1" or door_type == "_t_2" then
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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pos.y = pos.y - 1
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check_and_blast(pos, name..other_door_type)
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end
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end
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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@ -173,7 +200,8 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_b_1", "_t_1")
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})
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minetest.register_node(name.."_t_1", {
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@ -205,7 +233,8 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_t_1", "_b_1")
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})
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minetest.register_node(name.."_b_2", {
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@ -237,7 +266,8 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_b_2", "_t_2")
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})
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minetest.register_node(name.."_t_2", {
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@ -269,7 +299,8 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_t_2", "_b_2")
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})
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end
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@ -24,6 +24,9 @@ minetest.register_node("fire:basic_flame", {
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on_destruct = function(pos)
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minetest.after(0, fire.on_flame_remove_at, pos)
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end,
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-- unaffected by explosions
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on_blast = function() end,
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})
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fire.D = 6
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@ -23,6 +23,7 @@ minetest.after(0, function()
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name = name,
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drops = def.drops,
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flammable = def.groups.flammable,
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on_blast = def.on_blast,
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}
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end
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end)
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@ -82,7 +83,13 @@ local function destroy(drops, pos, cid)
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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else
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minetest.remove_node(pos)
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local on_blast = def.on_blast
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if on_blast ~= nil then
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on_blast(pos, 1)
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return
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else
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minetest.remove_node(pos)
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end
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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@ -172,12 +179,6 @@ local function explode(pos, radius)
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
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local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
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local c_boom = minetest.get_content_id("tnt:boom")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for y = -radius, radius do
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@ -189,13 +190,7 @@ local function explode(pos, radius)
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if cid == c_tnt or cid == c_gunpowder then
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burn(p)
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elseif cid ~= c_tnt_burning and
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cid ~= c_gunpowder_burning and
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cid ~= c_air and
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cid ~= c_fire and
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cid ~= c_boom then
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if cid ~= c_air then
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destroy(drops, p, cid)
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end
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end
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@ -231,6 +226,9 @@ minetest.register_node("tnt:tnt", {
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minetest.get_node_timer(pos):start(4)
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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end,
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mesecons = {effector = {action_on = boom}},
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})
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@ -250,6 +248,8 @@ minetest.register_node("tnt:tnt_burning", {
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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on_timer = boom,
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-- unaffected by explosions
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on_blast = function() end,
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})
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minetest.register_node("tnt:boom", {
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@ -262,6 +262,8 @@ minetest.register_node("tnt:boom", {
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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-- unaffected by explosions
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on_blast = function() end,
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})
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minetest.register_node("tnt:gunpowder", {
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@ -285,6 +287,9 @@ minetest.register_node("tnt:gunpowder", {
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burn(pos)
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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end,
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})
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minetest.register_node("tnt:gunpowder_burning", {
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@ -324,7 +329,9 @@ minetest.register_node("tnt:gunpowder_burning", {
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end
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end
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minetest.remove_node(pos)
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end
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end,
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-- unaffected by explosions
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on_blast = function() end,
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})
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minetest.register_abm({
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