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Sort loot registration into respective mods (#2602)
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@ -225,3 +225,16 @@ minetest.register_craft({
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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-- Register buckets as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts/ice or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45,
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types = {"sandstone", "desert", "ice"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
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types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
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types = {"normal"}},
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})
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end
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@ -1,3 +1,4 @@
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name = bucket
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description = Minetest Game mod: bucket
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depends = default
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optional_depends = dungeon_loot
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@ -19,3 +19,10 @@ carts.path_distance_max = 3
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dofile(carts.modpath.."/functions.lua")
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dofile(carts.modpath.."/rails.lua")
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dofile(carts.modpath.."/cart_entity.lua")
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-- Register rails as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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name = "carts:rail", chance = 0.35, count = {1, 6}
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})
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end
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@ -1,3 +1,4 @@
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name = carts
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description = Carts (formerly boost_cart)
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depends = default, player_api
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optional_depends = dungeon_loot
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@ -1,26 +1,13 @@
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dungeon_loot.registered_loot = {
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-- buckets
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts/ice or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45,
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types = {"sandstone", "desert", "ice"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
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types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
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types = {"normal"}},
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-- Loot from the `default` mod is registered here,
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-- with the rest being registered in the respective mods
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dungeon_loot.registered_loot = {
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-- various items
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{name = "default:stick", chance = 0.6, count = {3, 6}},
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{name = "default:flint", chance = 0.4, count = {1, 3}},
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{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
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{name = "carts:rail", chance = 0.35, count = {1, 6}},
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-- farming / consumable
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "default:apple", chance = 0.4, count = {1, 4}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4},
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types = {"sandstone", "desert"}},
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@ -144,3 +144,13 @@ minetest.register_craft({
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recipe = "farming:hoe_wood",
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burntime = 5,
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})
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-- Register farming items as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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})
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end
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@ -1,3 +1,4 @@
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name = farming
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description = Minetest Game mod: farming
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depends = default, wool, stairs
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optional_depends = dungeon_loot
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@ -228,3 +228,10 @@ minetest.register_craft({
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recipe = "vessels:shelf",
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burntime = 30,
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})
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-- Register glass fragments as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
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})
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end
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@ -1,3 +1,4 @@
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name = vessels
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description = Minetest Game mod: vessels
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depends = default
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optional_depends = dungeon_loot
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