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Intersects_protection(): Remove from Minetest Game
Add compatibility code with deprecation warning.
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@ -497,46 +497,6 @@ minetest.register_abm({
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})
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--
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-- Checks if specified volume intersects a protected volume
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--
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function default.intersects_protection(minp, maxp, player_name, interval)
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-- 'interval' is the largest allowed interval for the 3D lattice of checks
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-- Compute the optimal float step 'd' for each axis so that all corners and
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-- borders are checked. 'd' will be smaller or equal to 'interval'.
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-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
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-- for loop (which might otherwise not be the case due to rounding errors).
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local d = {}
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for _, c in pairs({"x", "y", "z"}) do
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if maxp[c] > minp[c] then
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d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
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elseif maxp[c] == minp[c] then
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d[c] = 1 -- Any value larger than 0 to avoid division by zero
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else -- maxp[c] < minp[c], print error and treat as protection intersected
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minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
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return true
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end
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end
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for zf = minp.z, maxp.z, d.z do
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local z = math.floor(zf + 0.5)
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for yf = minp.y, maxp.y, d.y do
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local y = math.floor(yf + 0.5)
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for xf = minp.x, maxp.x, d.x do
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local x = math.floor(xf + 0.5)
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if minetest.is_protected({x = x, y = y, z = z}, player_name) then
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return true
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end
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end
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end
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end
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return false
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end
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--
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-- Coral death near air
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--
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@ -37,3 +37,10 @@ end
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-- Chests
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default.register_chest = default.chest.register_chest
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-- Check for a volume intersecting protection
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function default.intersects_protection(minp, maxp, player_name, interval)
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minetest.log("warning", "default.intersects_protection() is " ..
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"deprecated, use minetest.intersects_protection() instead.")
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minetest.intersects_protection(minp, maxp, player_name, interval)
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end
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@ -490,7 +490,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
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return itemstack
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end
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-- Check tree volume for protection
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if default.intersects_protection(
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if minetest.intersects_protection(
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vector.add(pos, minp_relative),
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vector.add(pos, maxp_relative),
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player_name,
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