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Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
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@ -1996,6 +1996,46 @@ minetest.register_node("default:sand_with_kelp", {
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-- Corals
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--
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local function coral_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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local node_under = minetest.get_node(pos_under)
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local def_under = minetest.registered_nodes[node_under.name]
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if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
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return def_under.on_rightclick(pos_under, node_under.name,
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placer, itemstack, pointed_thing) or itemstack
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end
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if node_under.name ~= "default:coral_skeleton" or
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minetest.get_node(pos_above).name ~= "default:water_source" then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.log("action", player_name
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.. " tried to place " .. itemstack:get_name()
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.. " at protected position "
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.. minetest.pos_to_string(pos_under))
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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node_under.name = itemstack:get_name()
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minetest.set_node(pos_under, node_under)
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if not (creative and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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return itemstack
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end
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minetest.register_node("default:coral_green", {
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description = "Green Coral",
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drawtype = "plantlike_rooted",
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@ -2019,34 +2059,7 @@ minetest.register_node("default:coral_green", {
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
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minetest.get_node(pos_above).name ~= "default:water_source" then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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minetest.set_node(pos_under, {name = "default:coral_green"})
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if not (creative and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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@ -2076,34 +2089,7 @@ minetest.register_node("default:coral_pink", {
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
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minetest.get_node(pos_above).name ~= "default:water_source" then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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minetest.set_node(pos_under, {name = "default:coral_pink"})
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if not (creative and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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@ -2133,34 +2119,7 @@ minetest.register_node("default:coral_cyan", {
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
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minetest.get_node(pos_above).name ~= "default:water_source" then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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minetest.set_node(pos_under, {name = "default:coral_cyan"})
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if not (creative and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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