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https://github.com/minetest/minetest_game.git
synced 2024-11-05 15:23:51 +01:00
Add grass
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commit
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@ -71,11 +71,12 @@ RealBadAngel's animated water (WTFPL):
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default_water_source_animated.png
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default_water_flowing_animated.png
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VanessaE:
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VanessaE (WTFPL):
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default_nc_back.png
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default_nc_front.png
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default_nc_rb.png
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default_nc_side.png
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default_grass_*.png
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Calinou's improved default textures (CC BY-SA):
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default_brick.png
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@ -697,6 +697,12 @@ minetest.register_craft({
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:grass_1",
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burntime = 2,
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})
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--
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-- Node definitions
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--
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@ -983,6 +989,10 @@ minetest.register_node("default:junglegrass", {
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walkable = false,
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:leaves", {
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@ -1753,6 +1763,96 @@ minetest.register_node("default:dry_shrub", {
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},
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})
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minetest.register_node("default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("default:grass_"..math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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minetest.register_node("default:grass_2", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_2.png"},
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inventory_image = "default_grass_2.png",
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wield_image = "default_grass_2.png",
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paramtype = "light",
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walkable = false,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_3", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_3.png"},
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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walkable = false,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_4", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_4.png"},
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inventory_image = "default_grass_4.png",
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wield_image = "default_grass_4.png",
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paramtype = "light",
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walkable = false,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_5", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_5.png"},
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inventory_image = "default_grass_5.png",
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wield_image = "default_grass_5.png",
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paramtype = "light",
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walkable = false,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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--
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-- Crafting items
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--
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@ -262,7 +262,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine grass amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for grass based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,grass_amount do
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@ -284,13 +284,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
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-- If desert sand, make dry shrub
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-- If desert sand, add dry shrub
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if nn == "default:desert_sand" then
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minetest.env:set_node(p,{name="default:dry_shrub"})
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-- If grass, make junglegrass
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-- If dirt with grass, add grass
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elseif nn == "default:dirt_with_grass" then
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minetest.env:set_node(p,{name="default:junglegrass"})
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minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
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end
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end
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end
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mods/default/textures/default_grass_1.png
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mods/default/textures/default_grass_1.png
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mods/default/textures/default_grass_2.png
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mods/default/textures/default_grass_2.png
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mods/default/textures/default_grass_3.png
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mods/default/textures/default_grass_3.png
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mods/default/textures/default_grass_4.png
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mods/default/textures/default_grass_4.png
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mods/default/textures/default_grass_5.png
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mods/default/textures/default_grass_5.png
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