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Fix door hardness detection for open/close sounds
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@ -16,17 +16,6 @@ doors = {}
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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return true
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else
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return false
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end
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end
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end
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function doors.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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@ -104,6 +93,8 @@ function doors.register_door(name, def)
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if def.only_placer_can_open then
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@ -153,7 +144,7 @@ function doors.register_door(name, def)
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snd_2 = def.sound_close_door
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end
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if is_right(pos) then
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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