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wall.register: Allow table as texture value
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@ -1,6 +1,10 @@
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walls = {}
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walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
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walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
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--make wall_texture_table paramenter backwards compatible for mods passing single texture
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if type(wall_texture_table) ~= "table" then
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wall_texture_table = { wall_texture_table }
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end
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-- inventory node, and pole-type wall start item
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minetest.register_node(wall_name, {
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description = wall_desc,
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@ -17,7 +21,7 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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is_ground_content = false,
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tiles = { wall_texture, },
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tiles = wall_texture_table,
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walkable = true,
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groups = { cracky = 3, wall = 1, stone = 2 },
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sounds = wall_sounds,
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@ -35,12 +39,12 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou
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end
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walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
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walls.register("walls:cobble", "Cobblestone Wall", {"default_cobble.png"},
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"default:cobble", default.node_sound_stone_defaults())
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walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
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walls.register("walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"},
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"default:mossycobble", default.node_sound_stone_defaults())
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walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
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walls.register("walls:desertcobble", "Desert Cobblestone Wall", {"default_desert_cobble.png"},
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"default:desert_cobble", default.node_sound_stone_defaults())
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