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Remove set_inventory_formspec in default, remove delay in sfinv
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@ -33,16 +33,14 @@ function creative.init_creative_inventory(player)
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end,
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}, player_name)
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creative.update_creative_inventory(player_name, minetest.registered_items)
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return player_inventory[player_name]
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end
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function creative.update_creative_inventory(player_name, tab_content)
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local creative_list = {}
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local inv = player_inventory[player_name] or
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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local inv = player_inventory[player_name]
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if not inv then
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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end
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for name, def in pairs(tab_content) do
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if not (def.groups.not_in_creative_inventory == 1) and
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@ -161,7 +159,7 @@ function creative.register_tab(name, title, items)
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end
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minetest.register_on_joinplayer(function(player)
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creative.init_creative_inventory(player)
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creative.update_creative_inventory(player:get_player_name(), minetest.registered_items)
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end)
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creative.register_tab("all", "All", minetest.registered_items)
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@ -95,11 +95,6 @@ minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player:get_player_name())) then
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player:set_inventory_formspec(default.gui_survival_form)
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end
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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@ -129,9 +129,7 @@ end
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minetest.register_on_joinplayer(function(player)
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if sfinv.enabled then
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minetest.after(0.5, function()
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sfinv.set_player_inventory_formspec(player)
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end)
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sfinv.set_player_inventory_formspec(player)
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end
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end)
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