mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 14:12:26 +01:00
Support for icesheet dungeons in dungeon_loot
This commit is contained in:
parent
37710866f0
commit
b701e500aa
@ -276,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||
name = "item:name",
|
||||
chance = 0.5,
|
||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- on average every second chest will have this item
|
||||
count = {1, 4},
|
||||
-- ^ table with minimum and maximum amounts of this item
|
||||
@ -286,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||
-- optional, defaults to no height restrictions
|
||||
types = {"desert"},
|
||||
-- ^ table with types of dungeons this item can be found in
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||
-- "desert" and "ice"
|
||||
-- optional, defaults to no type restrictions
|
||||
|
||||
|
||||
|
@ -1,10 +1,13 @@
|
||||
dungeon_loot.registered_loot = {
|
||||
-- buckets
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
|
||||
-- various items
|
||||
{name = "default:stick", chance = 0.6, count = {3, 6}},
|
||||
@ -16,8 +19,10 @@ dungeon_loot.registered_loot = {
|
||||
{name = "farming:string", chance = 0.5, count = {1, 8}},
|
||||
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
|
||||
{name = "default:apple", chance = 0.4, count = {1, 4}},
|
||||
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
|
||||
{name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
|
||||
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
|
||||
types = {"normal"}},
|
||||
{name = "default:cactus", chance = 0.4, count = {1, 4},
|
||||
types = {"sandstone", "desert"}},
|
||||
|
||||
-- minerals
|
||||
{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
|
||||
@ -31,10 +36,16 @@ dungeon_loot.registered_loot = {
|
||||
{name = "default:axe_diamond", chance = 0.05},
|
||||
|
||||
-- natural materials
|
||||
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
|
||||
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
|
||||
{name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
|
||||
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
|
||||
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
|
||||
types = {"sandstone"}},
|
||||
{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
|
||||
types = {"desert"}},
|
||||
{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
|
||||
types = {"ice"}},
|
||||
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
|
||||
types = {"normal", "sandstone", "desert"}},
|
||||
{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
|
||||
{name = "default:mese", chance = 0.15, y = {-32768, -512}},
|
||||
}
|
||||
|
@ -59,6 +59,8 @@ local function find_walls(cpos)
|
||||
type = "desert"
|
||||
elseif biome:find("sandstone_desert") == 1 then
|
||||
type = "sandstone"
|
||||
elseif biome:find("icesheet") == 1 then
|
||||
type = "ice"
|
||||
end
|
||||
|
||||
return {
|
||||
|
Loading…
Reference in New Issue
Block a user