Doors: Allow on_rightclick to be overidden

Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
This commit is contained in:
Ryan Nolan 2018-12-20 22:45:24 +00:00 committed by Paramat
parent ec248d3cb0
commit bae58b3806
2 changed files with 43 additions and 23 deletions

@ -160,6 +160,12 @@ Doors API
The doors mod allows modders to register custom doors and trapdoors.
`doors.registered_doors[name] = Door definition`
* Table of registered doors, indexed by door name
`doors.registered_trapdoors[name] = Trapdoor definition`
* Table of registered trap doors, indexed by trap door name
`doors.register_door(name, def)`
* Registers new door
@ -195,6 +201,13 @@ The doors mod allows modders to register custom doors and trapdoors.
has the permissions needed to open this door. If omitted then no
permission checks are performed.
`doors.door_toggle(pos, node, clicker)`
* Toggle door open or shut
* `pos` Position of the door
* `node` Node definition
* `clicker` Player definition for the player that clicked on the door
### Door definition
description = "Door description",
@ -206,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors.
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
protected = false, -- If true, only placer can open the door (locked for others)
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
### Trapdoor definition
@ -218,6 +233,10 @@ The doors mod allows modders to register custom doors and trapdoors.
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
protected = false, -- If true, only placer can open the door (locked for others)
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- function containing the on_rightclick callback
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- function containing the on_rightclick callback
### Fence gate definition
@ -227,6 +246,8 @@ The doors mod allows modders to register custom doors and trapdoors.
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), -- optional
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- function containing the on_rightclick callback
Dungeon Loot API

@ -1,10 +1,8 @@
-- our API object
doors = {}
-- private data
local _doors = {}
_doors.registered_doors = {}
_doors.registered_trapdoors = {}
doors.registered_doors = {}
doors.registered_trapdoors = {}
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
@ -18,7 +16,7 @@ end
-- returns an object to a door object or nil
function doors.get(pos)
local node_name = minetest.get_node(pos).name
if _doors.registered_doors[node_name] then
if doors.registered_doors[node_name] then
-- A normal upright door
return {
pos = pos,
@ -26,23 +24,23 @@ function doors.get(pos)
if self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
return doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
return doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return _doors.door_toggle(self.pos, nil, player)
return doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
elseif _doors.registered_trapdoors[node_name] then
elseif doors.registered_trapdoors[node_name] then
-- A trapdoor
return {
pos = pos,
@ -50,16 +48,16 @@ function doors.get(pos)
if self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, nil, player)
return doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, nil, player)
return doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return _doors.trapdoor_toggle(self.pos, nil, player)
return doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
return minetest.get_node(self.pos).name:sub(-5) == "_open"
@ -130,7 +128,7 @@ local transform = {
},
}
function _doors.door_toggle(pos, node, clicker)
function doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
@ -373,11 +371,12 @@ function doors.register(name, def)
name = name,
sounds = { def.sound_close, def.sound_open },
}
if not def.on_rightclick then
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.door_toggle(pos, node, clicker)
doors.door_toggle(pos, node, clicker)
return itemstack
end
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
@ -444,8 +443,8 @@ function doors.register(name, def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
_doors.registered_doors[name .. "_a"] = true
_doors.registered_doors[name .. "_b"] = true
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
end
doors.register("door_wood", {
@ -532,7 +531,7 @@ end
----trapdoor----
function _doors.trapdoor_toggle(pos, node, clicker)
function doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos)
replace_old_owner_information(pos)
@ -565,7 +564,7 @@ function doors.register_trapdoor(name, def)
local name_opened = name.."_open"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
doors.trapdoor_toggle(pos, node, clicker)
return itemstack
end
@ -668,8 +667,8 @@ function doors.register_trapdoor(name, def)
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
_doors.registered_trapdoors[name_opened] = true
_doors.registered_trapdoors[name_closed] = true
doors.registered_trapdoors[name_opened] = true
doors.registered_trapdoors[name_closed] = true
end
doors.register_trapdoor("doors:trapdoor", {