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Override builtin item entity the portable way
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@ -39,8 +39,8 @@ local item = {
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})
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})
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime, ...)
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builtin_item.on_step(self, dtime)
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builtin_item.on_step(self, dtime, ...)
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if self.flammable then
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if self.flammable then
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-- flammable, check for igniters
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-- flammable, check for igniters
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