Make can_interact_with_node() check for key group instead of default:key

This commit is contained in:
Lejo 2020-01-06 22:16:33 +01:00 committed by Paramat
parent 1940961d63
commit beb0aefa2d
2 changed files with 1 additions and 2 deletions

@ -148,7 +148,6 @@ end)
minetest.register_craftitem("default:skeleton_key", { minetest.register_craftitem("default:skeleton_key", {
description = S("Skeleton Key"), description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png", inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack

@ -639,7 +639,7 @@ function default.can_interact_with_node(player, pos)
-- Is player wielding the right key? -- Is player wielding the right key?
local item = player:get_wielded_item() local item = player:get_wielded_item()
if item:get_name() == "default:key" then if minetest.get_item_group(item:get_name(), "key") == 1 then
local key_meta = item:get_meta() local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then