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Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
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@ -60,6 +60,9 @@ default:torch 99,default:cobble 99
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# Default value is true.
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#enable_bed_night_skip = true
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# If enabled, fences and walls cannot be jumped over.
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#enable_fence_tall = false
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# Whether the engine's spawn search, which does not check for a suitable
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# starting biome, is used.
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# Default value is false.
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@ -273,6 +273,7 @@ end
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--
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-- Fence registration helper
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--
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function default.register_fence(name, def)
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minetest.register_craft({
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@ -291,17 +292,27 @@ function default.register_fence(name, def)
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
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{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
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connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
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{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
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connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
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{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
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connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
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connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_texture,
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@ -349,24 +360,28 @@ function default.register_fence_rail(name, def)
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {
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{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
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},
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fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
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-- connect_top =
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-- connect_bottom =
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connect_front = {
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{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {
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{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {
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{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
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connect_right = {
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{1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wall"},
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inventory_image = fence_rail_texture,
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@ -725,6 +725,7 @@ minetest.register_craft({
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----fence gate----
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function doors.register_fencegate(name, def)
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local fence = {
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@ -748,7 +749,7 @@ function doors.register_fencegate(name, def)
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
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},
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}
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@ -774,7 +775,7 @@ function doors.register_fencegate(name, def)
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.collision_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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}
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local fence_open = table.copy(fence)
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@ -784,8 +785,8 @@ function doors.register_fencegate(name, def)
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.collision_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
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fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
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{-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
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}
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minetest.register_node(":" .. name .. "_closed", fence_closed)
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@ -2,10 +2,11 @@
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walls = {}
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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-- Load support for MT game translation.
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local S = minetest.get_translator("walls")
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walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
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--make wall_texture_table paramenter backwards compatible for mods passing single texture
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if type(wall_texture_table) ~= "table" then
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@ -17,12 +18,22 @@ walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wa
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4},
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connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16},
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connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
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connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16},
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},
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collision_box = {
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type = "connected",
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fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4},
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connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4},
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connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
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connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4},
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},
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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@ -32,6 +32,9 @@ enable_bed_respawn (Respawn at bed) bool true
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# If enabled, fences and walls cannot be jumped over.
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enable_fence_tall (Tall fences and walls) bool false
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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