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Fire / tnt: Make flint-and-steel use node on_ignite functions
Add on_ignite functions to tnt, gunpowder, coalblock.
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c7e2d59461
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@ -227,6 +227,14 @@ New node def property:
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* Called when fire attempts to remove a burning node.
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* `pos` Position of the burning node.
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`on_ignite(pos, igniter)`
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* Called when Flint and steel (or a mod defined ignitor) is used on a node.
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Defining it may prevent the default action (spawning flames) from triggering.
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* `pos` Position of the ignited node.
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* `igniter` Player that used the tool, when available.
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Give Initial Stuff API
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----------------------
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@ -95,38 +95,20 @@ minetest.register_tool("fire:flint_and_steel", {
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itemstack:add_wear(1000)
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if pt.type == "node" then
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local node_under = minetest.get_node(pt.under).name
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local is_coalblock = node_under == "default:coalblock"
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local is_tnt = node_under == "tnt:tnt"
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local is_gunpowder = node_under == "tnt:gunpowder"
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if minetest.get_item_group(node_under, "flammable") >= 1 or
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is_coalblock or is_tnt or is_gunpowder then
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local flame_pos = pt.above
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if is_coalblock then
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flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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elseif is_tnt or is_gunpowder then
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flame_pos = pt.under
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end
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if minetest.get_node(flame_pos).name == "air" or
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is_tnt or is_gunpowder then
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local player_name = user:get_player_name()
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if not minetest.is_protected(flame_pos, player_name) then
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if is_coalblock then
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minetest.set_node(flame_pos,
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{name = "fire:permanent_flame"})
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elseif is_tnt then
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minetest.set_node(flame_pos,
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{name = "tnt:tnt_burning"})
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elseif is_gunpowder then
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minetest.set_node(flame_pos,
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{name = "tnt:gunpowder_burning"})
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else
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minetest.set_node(flame_pos,
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{name = "fire:basic_flame"})
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end
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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end
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local nodedef = minetest.registered_nodes[node_under]
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if not nodedef then
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return
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end
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local player_name = user:get_player_name()
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if minetest.is_protected(pt.under, player_name) then
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minetest.chat_send_player(player_name, "This area is protected")
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return
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end
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if nodedef.on_ignite then
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nodedef.on_ignite(pt.under, user)
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elseif minetest.get_item_group(node_under, "flammable") >= 1
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and minetest.get_node(pt.above).name == "air" then
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minetest.set_node(pt.above, {name = "fire:basic_flame"})
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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@ -153,9 +135,14 @@ minetest.override_item("default:coalblock", {
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minetest.remove_node(pos)
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end
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end,
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on_ignite = function(pos, igniter)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
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end
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end,
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})
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-- Get sound area of position
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fire.D = 6 -- size of sound areas
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@ -418,7 +418,10 @@ minetest.register_node("tnt:gunpowder", {
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end,
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on_burn = function(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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})
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minetest.register_node("tnt:gunpowder_burning", {
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@ -563,7 +566,10 @@ function tnt.register_tnt(def)
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},
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on_burn = function(pos)
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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})
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end
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