Use common mods
@ -1,2 +1,2 @@
|
|||||||
name = Minetest
|
name = Minetest
|
||||||
|
common_mods = bucket, default, doors, fire, stairs
|
||||||
|
@ -1,26 +0,0 @@
|
|||||||
Minetest 0.4 mod: bucket
|
|
||||||
=========================
|
|
||||||
|
|
||||||
License of source code:
|
|
||||||
-----------------------
|
|
||||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
|
|
||||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
|
||||||
|
|
||||||
License of media (textures and sounds)
|
|
||||||
--------------------------------------
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
Authors of media files
|
|
||||||
-----------------------
|
|
||||||
Everything not listed in here:
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
|||||||
default
|
|
||||||
|
|
@ -1,135 +0,0 @@
|
|||||||
-- Minetest 0.4 mod: bucket
|
|
||||||
-- See README.txt for licensing and other information.
|
|
||||||
|
|
||||||
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
|
|
||||||
|
|
||||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
|
||||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
|
||||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = 'bucket:bucket_empty 1',
|
|
||||||
recipe = {
|
|
||||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
|
||||||
{'', 'default:steel_ingot', ''},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
bucket = {}
|
|
||||||
bucket.liquids = {}
|
|
||||||
|
|
||||||
-- Register a new liquid
|
|
||||||
-- source = name of the source node
|
|
||||||
-- flowing = name of the flowing node
|
|
||||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
|
||||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
|
||||||
-- This function can be called from any mod (that depends on bucket).
|
|
||||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
|
|
||||||
bucket.liquids[source] = {
|
|
||||||
source = source,
|
|
||||||
flowing = flowing,
|
|
||||||
itemname = itemname,
|
|
||||||
}
|
|
||||||
bucket.liquids[flowing] = bucket.liquids[source]
|
|
||||||
|
|
||||||
if itemname ~= nil then
|
|
||||||
minetest.register_craftitem(itemname, {
|
|
||||||
description = name,
|
|
||||||
inventory_image = inventory_image,
|
|
||||||
stack_max = 1,
|
|
||||||
liquids_pointable = true,
|
|
||||||
groups = {not_in_creative_inventory=1},
|
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
|
||||||
-- Must be pointing to node
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local place_liquid = function(pos, node, source, flowing, fullness)
|
|
||||||
if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
|
|
||||||
minetest.env:add_node(pos, {name=source, param2=fullness})
|
|
||||||
return
|
|
||||||
elseif node.name == flowing then
|
|
||||||
fullness = fullness + node.param2
|
|
||||||
elseif node.name == source then
|
|
||||||
fullness = LIQUID_MAX
|
|
||||||
end
|
|
||||||
|
|
||||||
if fullness >= LIQUID_MAX then
|
|
||||||
minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
|
|
||||||
else
|
|
||||||
minetest.env:add_node(pos, {name=flowing, param2=fullness})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if pointing to a buildable node
|
|
||||||
local node = minetest.env:get_node(pointed_thing.under)
|
|
||||||
local fullness = tonumber(itemstack:get_metadata())
|
|
||||||
if not fullness then fullness = LIQUID_MAX end
|
|
||||||
|
|
||||||
if minetest.registered_nodes[node.name].buildable_to then
|
|
||||||
-- buildable; replace the node
|
|
||||||
place_liquid(pointed_thing.under, node, source, flowing, fullness)
|
|
||||||
else
|
|
||||||
-- not buildable to; place the liquid above
|
|
||||||
-- check if the node above can be replaced
|
|
||||||
local node = minetest.env:get_node(pointed_thing.above)
|
|
||||||
if minetest.registered_nodes[node.name].buildable_to then
|
|
||||||
place_liquid(pointed_thing.above, node, source, flowing, fullness)
|
|
||||||
else
|
|
||||||
-- do not remove the bucket with the liquid
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return {name="bucket:bucket_empty"}
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_craftitem("bucket:bucket_empty", {
|
|
||||||
description = "Empty Bucket",
|
|
||||||
inventory_image = "bucket.png",
|
|
||||||
stack_max = 1,
|
|
||||||
liquids_pointable = true,
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
-- Must be pointing to node
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
-- Check if pointing to a liquid source
|
|
||||||
node = minetest.env:get_node(pointed_thing.under)
|
|
||||||
liquiddef = bucket.liquids[node.name]
|
|
||||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
|
|
||||||
(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
|
|
||||||
|
|
||||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
|
||||||
|
|
||||||
if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
|
|
||||||
return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
bucket.register_liquid(
|
|
||||||
"default:water_source",
|
|
||||||
"default:water_flowing",
|
|
||||||
"bucket:bucket_water",
|
|
||||||
"bucket_water.png",
|
|
||||||
"Water Bucket"
|
|
||||||
)
|
|
||||||
|
|
||||||
bucket.register_liquid(
|
|
||||||
"default:lava_source",
|
|
||||||
"default:lava_flowing",
|
|
||||||
"bucket:bucket_lava",
|
|
||||||
"bucket_lava.png",
|
|
||||||
"Lava Bucket"
|
|
||||||
)
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "fuel",
|
|
||||||
recipe = "bucket:bucket_lava",
|
|
||||||
burntime = 60,
|
|
||||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
|
||||||
})
|
|
Before Width: | Height: | Size: 329 B |
Before Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 369 B |
@ -1,107 +0,0 @@
|
|||||||
Minetest 0.4 mod: default
|
|
||||||
==========================
|
|
||||||
|
|
||||||
License of source code:
|
|
||||||
-----------------------
|
|
||||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2.1 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
|
||||||
|
|
||||||
License of media (textures and sounds)
|
|
||||||
--------------------------------------
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
Authors of media files
|
|
||||||
-----------------------
|
|
||||||
Everything not listed in here:
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
Originating from work by kddekadenz/Dogers:
|
|
||||||
default_grass_footstep.{1,2,3}.ogg
|
|
||||||
default_dig_crumbly.{1,2}.ogg
|
|
||||||
|
|
||||||
Cisoun's WTFPL texture pack:
|
|
||||||
default_chest_front.png
|
|
||||||
default_chest_lock.png
|
|
||||||
default_chest_side.png
|
|
||||||
default_chest_top.png
|
|
||||||
default_stone_brick.png
|
|
||||||
default_dirt.png
|
|
||||||
default_grass.png
|
|
||||||
default_grass_side.png
|
|
||||||
default_jungletree.png
|
|
||||||
default_jungletree_top.png
|
|
||||||
default_lava.png
|
|
||||||
default_leaves.png
|
|
||||||
default_sand.png
|
|
||||||
default_sapling.png
|
|
||||||
default_sign_wall.png
|
|
||||||
default_stone.png
|
|
||||||
default_tool_mesepick.png
|
|
||||||
default_tool_steelpick.png
|
|
||||||
default_tool_steelshovel.png
|
|
||||||
default_tool_stonepick.png
|
|
||||||
default_tool_stoneshovel.png
|
|
||||||
default_tool_woodpick.png
|
|
||||||
default_tool_woodshovel.png
|
|
||||||
default_tree.png
|
|
||||||
default_tree_top.png
|
|
||||||
default_water.png
|
|
||||||
|
|
||||||
Originating from G4JC's Almost MC Texture Pack:
|
|
||||||
default_wood.png
|
|
||||||
default_torch.png
|
|
||||||
default_torch_on_ceiling.png
|
|
||||||
default_torch_on_floor.png
|
|
||||||
default_cobble.png
|
|
||||||
|
|
||||||
VanessaE's animated torches (WTFPL):
|
|
||||||
default_torch_animated.png
|
|
||||||
default_torch_on_ceiling_animated.png
|
|
||||||
default_torch_on_floor_animated.png
|
|
||||||
default_torch_on_floor.png
|
|
||||||
|
|
||||||
RealBadAngel's animated water (WTFPL):
|
|
||||||
default_water_source_animated.png
|
|
||||||
default_water_flowing_animated.png
|
|
||||||
|
|
||||||
VanessaE (WTFPL):
|
|
||||||
default_nc_back.png
|
|
||||||
default_nc_front.png
|
|
||||||
default_nc_rb.png
|
|
||||||
default_nc_side.png
|
|
||||||
default_grass_*.png
|
|
||||||
|
|
||||||
Calinou's improved default textures (CC BY-SA):
|
|
||||||
default_brick.png
|
|
||||||
default_clay_brick.png
|
|
||||||
default_papyrus.png
|
|
||||||
default_tool_steelsword.png
|
|
||||||
|
|
||||||
MirceaKitsune (WTFPL):
|
|
||||||
character.x
|
|
||||||
|
|
||||||
Jordach (CC BY-SA 3.0):
|
|
||||||
character.png
|
|
||||||
|
|
||||||
PilzAdam (WTFPL):
|
|
||||||
default_jungleleaves.png
|
|
||||||
default_junglesapling.png
|
|
||||||
default_junglewood.png
|
|
||||||
default_obsidian_glass.png
|
|
||||||
default_obsidian_shard.png
|
|
||||||
default_mossycobble.png
|
|
||||||
|
|
||||||
jojoa1997 (WTFPL):
|
|
||||||
default_obsidian.png
|
|
||||||
|
|
||||||
Glass breaking sounds (CC BY 3.0):
|
|
||||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
|
||||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
|
||||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
|
@ -1,93 +0,0 @@
|
|||||||
-- minetest/default/leafdecay.lua
|
|
||||||
|
|
||||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
|
||||||
--
|
|
||||||
-- The rating of the group determines how far from a node in the group "tree"
|
|
||||||
-- the node can be without decaying.
|
|
||||||
--
|
|
||||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
|
||||||
-- the player places a node of that kind, you will want to set param2=1 or so.
|
|
||||||
|
|
||||||
default.leafdecay_trunk_cache = {}
|
|
||||||
default.leafdecay_enable_cache = true
|
|
||||||
-- Spread the load of finding trunks
|
|
||||||
default.leafdecay_trunk_find_allow_accumulator = 0
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
local finds_per_second = 5000
|
|
||||||
default.leafdecay_trunk_find_allow_accumulator =
|
|
||||||
math.floor(dtime * finds_per_second)
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"group:leafdecay"},
|
|
||||||
neighbors = {"air", "group:liquid"},
|
|
||||||
-- A low interval and a high inverse chance spreads the load
|
|
||||||
interval = 2,
|
|
||||||
chance = 5,
|
|
||||||
|
|
||||||
action = function(p0, node, _, _)
|
|
||||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
|
||||||
local do_preserve = false
|
|
||||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
|
||||||
if not d or d == 0 then
|
|
||||||
--print("not groups.leafdecay")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local n0 = minetest.env:get_node(p0)
|
|
||||||
if n0.param2 ~= 0 then
|
|
||||||
--print("param2 ~= 0")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local p0_hash = nil
|
|
||||||
if default.leafdecay_enable_cache then
|
|
||||||
p0_hash = minetest.hash_node_position(p0)
|
|
||||||
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
|
||||||
if trunkp then
|
|
||||||
local n = minetest.env:get_node(trunkp)
|
|
||||||
local reg = minetest.registered_nodes[n.name]
|
|
||||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
|
||||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
|
||||||
--print("cached trunk still exists")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
--print("cached trunk is invalid")
|
|
||||||
-- Cache is invalid
|
|
||||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
default.leafdecay_trunk_find_allow_accumulator =
|
|
||||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
|
||||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
|
||||||
local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
|
|
||||||
if p1 then
|
|
||||||
do_preserve = true
|
|
||||||
if default.leafdecay_enable_cache then
|
|
||||||
--print("caching trunk")
|
|
||||||
-- Cache the trunk
|
|
||||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not do_preserve then
|
|
||||||
-- Drop stuff other than the node itself
|
|
||||||
itemstacks = minetest.get_node_drops(n0.name)
|
|
||||||
for _, itemname in ipairs(itemstacks) do
|
|
||||||
if itemname ~= n0.name then
|
|
||||||
local p_drop = {
|
|
||||||
x = p0.x - 0.5 + math.random(),
|
|
||||||
y = p0.y - 0.5 + math.random(),
|
|
||||||
z = p0.z - 0.5 + math.random(),
|
|
||||||
}
|
|
||||||
minetest.env:add_item(p_drop, itemname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Remove node
|
|
||||||
minetest.env:remove_node(p0)
|
|
||||||
nodeupdate(p0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
@ -1,306 +0,0 @@
|
|||||||
-- minetest/default/mapgen.lua
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Aliases for map generator outputs
|
|
||||||
--
|
|
||||||
|
|
||||||
minetest.register_alias("mapgen_air", "air")
|
|
||||||
minetest.register_alias("mapgen_stone", "default:stone")
|
|
||||||
minetest.register_alias("mapgen_tree", "default:tree")
|
|
||||||
minetest.register_alias("mapgen_leaves", "default:leaves")
|
|
||||||
minetest.register_alias("mapgen_jungletree", "default:jungletree")
|
|
||||||
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
|
|
||||||
minetest.register_alias("mapgen_apple", "default:apple")
|
|
||||||
minetest.register_alias("mapgen_water_source", "default:water_source")
|
|
||||||
minetest.register_alias("mapgen_dirt", "default:dirt")
|
|
||||||
minetest.register_alias("mapgen_sand", "default:sand")
|
|
||||||
minetest.register_alias("mapgen_gravel", "default:gravel")
|
|
||||||
minetest.register_alias("mapgen_clay", "default:clay")
|
|
||||||
minetest.register_alias("mapgen_lava_source", "default:lava_source")
|
|
||||||
minetest.register_alias("mapgen_cobble", "default:cobble")
|
|
||||||
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
|
|
||||||
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
|
|
||||||
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
|
|
||||||
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
|
|
||||||
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
|
|
||||||
minetest.register_alias("mapgen_mese", "default:mese")
|
|
||||||
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
|
|
||||||
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Ore generation
|
|
||||||
--
|
|
||||||
|
|
||||||
function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
|
||||||
if maxp.y < height_min or minp.y > height_max then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local y_min = math.max(minp.y, height_min)
|
|
||||||
local y_max = math.min(maxp.y, height_max)
|
|
||||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
|
||||||
local pr = PseudoRandom(seed)
|
|
||||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
|
||||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
|
||||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
|
||||||
for i=1,num_chunks do
|
|
||||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
|
||||||
if y0 >= height_min and y0 <= height_max then
|
|
||||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
|
||||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
|
||||||
local p0 = {x=x0, y=y0, z=z0}
|
|
||||||
for x1=0,chunk_size-1 do
|
|
||||||
for y1=0,chunk_size-1 do
|
|
||||||
for z1=0,chunk_size-1 do
|
|
||||||
if pr:next(1,inverse_chance) == 1 then
|
|
||||||
local x2 = x0+x1
|
|
||||||
local y2 = y0+y1
|
|
||||||
local z2 = z0+z1
|
|
||||||
local p2 = {x=x2, y=y2, z=z2}
|
|
||||||
if minetest.env:get_node(p2).name == wherein then
|
|
||||||
minetest.env:set_node(p2, {name=name})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--print("generate_ore done")
|
|
||||||
end
|
|
||||||
|
|
||||||
function default.make_papyrus(pos, size)
|
|
||||||
for y=0,size-1 do
|
|
||||||
local p = {x=pos.x, y=pos.y+y, z=pos.z}
|
|
||||||
local nn = minetest.env:get_node(p).name
|
|
||||||
if minetest.registered_nodes[nn] and
|
|
||||||
minetest.registered_nodes[nn].buildable_to then
|
|
||||||
minetest.env:set_node(p, {name="default:papyrus"})
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function default.make_cactus(pos, size)
|
|
||||||
for y=0,size-1 do
|
|
||||||
local p = {x=pos.x, y=pos.y+y, z=pos.z}
|
|
||||||
local nn = minetest.env:get_node(p).name
|
|
||||||
if minetest.registered_nodes[nn] and
|
|
||||||
minetest.registered_nodes[nn].buildable_to then
|
|
||||||
minetest.env:set_node(p, {name="default:cactus"})
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- facedir: 0/1/2/3 (head node facedir value)
|
|
||||||
-- length: length of rainbow tail
|
|
||||||
function default.make_nyancat(pos, facedir, length)
|
|
||||||
local tailvec = {x=0, y=0, z=0}
|
|
||||||
if facedir == 0 then
|
|
||||||
tailvec.z = 1
|
|
||||||
elseif facedir == 1 then
|
|
||||||
tailvec.x = 1
|
|
||||||
elseif facedir == 2 then
|
|
||||||
tailvec.z = -1
|
|
||||||
elseif facedir == 3 then
|
|
||||||
tailvec.x = -1
|
|
||||||
else
|
|
||||||
print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
|
|
||||||
facedir = 0
|
|
||||||
tailvec.z = 1
|
|
||||||
end
|
|
||||||
local p = {x=pos.x, y=pos.y, z=pos.z}
|
|
||||||
minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
|
|
||||||
for i=1,length do
|
|
||||||
p.x = p.x + tailvec.x
|
|
||||||
p.z = p.z + tailvec.z
|
|
||||||
minetest.env:set_node(p, {name="default:nyancat_rainbow"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function generate_nyancats(seed, minp, maxp)
|
|
||||||
local height_min = -31000
|
|
||||||
local height_max = -32
|
|
||||||
if maxp.y < height_min or minp.y > height_max then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local y_min = math.max(minp.y, height_min)
|
|
||||||
local y_max = math.min(maxp.y, height_max)
|
|
||||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
|
||||||
local pr = PseudoRandom(seed + 9324342)
|
|
||||||
local max_num_nyancats = math.floor(volume / (16*16*16))
|
|
||||||
for i=1,max_num_nyancats do
|
|
||||||
if pr:next(0, 1000) == 0 then
|
|
||||||
local x0 = pr:next(minp.x, maxp.x)
|
|
||||||
local y0 = pr:next(minp.y, maxp.y)
|
|
||||||
local z0 = pr:next(minp.z, maxp.z)
|
|
||||||
local p0 = {x=x0, y=y0, z=z0}
|
|
||||||
default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_generated(function(minp, maxp, seed)
|
|
||||||
-- Generate regular ores
|
|
||||||
default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
|
|
||||||
default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2)
|
|
||||||
default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16)
|
|
||||||
default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64)
|
|
||||||
|
|
||||||
default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64)
|
|
||||||
default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000, -128)
|
|
||||||
default.generate_ore("default:mese", "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024)
|
|
||||||
|
|
||||||
default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0)
|
|
||||||
default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
|
|
||||||
|
|
||||||
if maxp.y >= 2 and minp.y <= 0 then
|
|
||||||
-- Generate clay
|
|
||||||
-- Assume X and Z lengths are equal
|
|
||||||
local divlen = 4
|
|
||||||
local divs = (maxp.x-minp.x)/divlen+1;
|
|
||||||
for divx=0+1,divs-1-1 do
|
|
||||||
for divz=0+1,divs-1-1 do
|
|
||||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
|
||||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
|
||||||
if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
|
|
||||||
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
|
|
||||||
local is_shallow = true
|
|
||||||
local num_water_around = 0
|
|
||||||
if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
|
||||||
num_water_around = num_water_around + 1 end
|
|
||||||
if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
|
||||||
num_water_around = num_water_around + 1 end
|
|
||||||
if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
|
|
||||||
num_water_around = num_water_around + 1 end
|
|
||||||
if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
|
|
||||||
num_water_around = num_water_around + 1 end
|
|
||||||
if num_water_around >= 2 then
|
|
||||||
is_shallow = false
|
|
||||||
end
|
|
||||||
if is_shallow then
|
|
||||||
for x1=-divlen,divlen do
|
|
||||||
for z1=-divlen,divlen do
|
|
||||||
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
|
|
||||||
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Generate papyrus
|
|
||||||
local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
|
|
||||||
-- Assume X and Z lengths are equal
|
|
||||||
local divlen = 8
|
|
||||||
local divs = (maxp.x-minp.x)/divlen+1;
|
|
||||||
for divx=0,divs-1 do
|
|
||||||
for divz=0,divs-1 do
|
|
||||||
local x0 = minp.x + math.floor((divx+0)*divlen)
|
|
||||||
local z0 = minp.z + math.floor((divz+0)*divlen)
|
|
||||||
local x1 = minp.x + math.floor((divx+1)*divlen)
|
|
||||||
local z1 = minp.z + math.floor((divz+1)*divlen)
|
|
||||||
-- Determine papyrus amount from perlin noise
|
|
||||||
local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
|
|
||||||
-- Find random positions for papyrus based on this random
|
|
||||||
local pr = PseudoRandom(seed+1)
|
|
||||||
for i=0,papyrus_amount do
|
|
||||||
local x = pr:next(x0, x1)
|
|
||||||
local z = pr:next(z0, z1)
|
|
||||||
if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
|
|
||||||
minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
|
|
||||||
default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Generate cactuses
|
|
||||||
local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
|
|
||||||
-- Assume X and Z lengths are equal
|
|
||||||
local divlen = 16
|
|
||||||
local divs = (maxp.x-minp.x)/divlen+1;
|
|
||||||
for divx=0,divs-1 do
|
|
||||||
for divz=0,divs-1 do
|
|
||||||
local x0 = minp.x + math.floor((divx+0)*divlen)
|
|
||||||
local z0 = minp.z + math.floor((divz+0)*divlen)
|
|
||||||
local x1 = minp.x + math.floor((divx+1)*divlen)
|
|
||||||
local z1 = minp.z + math.floor((divz+1)*divlen)
|
|
||||||
-- Determine cactus amount from perlin noise
|
|
||||||
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
|
|
||||||
-- Find random positions for cactus based on this random
|
|
||||||
local pr = PseudoRandom(seed+1)
|
|
||||||
for i=0,cactus_amount do
|
|
||||||
local x = pr:next(x0, x1)
|
|
||||||
local z = pr:next(z0, z1)
|
|
||||||
-- Find ground level (0...15)
|
|
||||||
local ground_y = nil
|
|
||||||
for y=30,0,-1 do
|
|
||||||
if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
|
|
||||||
ground_y = y
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- If desert sand, make cactus
|
|
||||||
if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
|
|
||||||
default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Generate grass
|
|
||||||
local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
|
|
||||||
-- Assume X and Z lengths are equal
|
|
||||||
local divlen = 16
|
|
||||||
local divs = (maxp.x-minp.x)/divlen+1;
|
|
||||||
for divx=0,divs-1 do
|
|
||||||
for divz=0,divs-1 do
|
|
||||||
local x0 = minp.x + math.floor((divx+0)*divlen)
|
|
||||||
local z0 = minp.z + math.floor((divz+0)*divlen)
|
|
||||||
local x1 = minp.x + math.floor((divx+1)*divlen)
|
|
||||||
local z1 = minp.z + math.floor((divz+1)*divlen)
|
|
||||||
-- Determine grass amount from perlin noise
|
|
||||||
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
|
|
||||||
-- Find random positions for grass based on this random
|
|
||||||
local pr = PseudoRandom(seed+1)
|
|
||||||
for i=0,grass_amount do
|
|
||||||
local x = pr:next(x0, x1)
|
|
||||||
local z = pr:next(z0, z1)
|
|
||||||
-- Find ground level (0...15)
|
|
||||||
local ground_y = nil
|
|
||||||
for y=30,0,-1 do
|
|
||||||
if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
|
|
||||||
ground_y = y
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if ground_y then
|
|
||||||
local p = {x=x,y=ground_y+1,z=z}
|
|
||||||
local nn = minetest.env:get_node(p).name
|
|
||||||
-- Check if the node can be replaced
|
|
||||||
if minetest.registered_nodes[nn] and
|
|
||||||
minetest.registered_nodes[nn].buildable_to then
|
|
||||||
nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
|
|
||||||
-- If desert sand, add dry shrub
|
|
||||||
if nn == "default:desert_sand" then
|
|
||||||
minetest.env:set_node(p,{name="default:dry_shrub"})
|
|
||||||
|
|
||||||
-- If dirt with grass, add grass
|
|
||||||
elseif nn == "default:dirt_with_grass" then
|
|
||||||
minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Generate nyan cats
|
|
||||||
generate_nyancats(seed, minp, maxp)
|
|
||||||
end)
|
|
||||||
|
|
Before Width: | Height: | Size: 3.2 KiB |
@ -1,132 +0,0 @@
|
|||||||
-- Minetest 0.4 mod: player
|
|
||||||
-- See README.txt for licensing and other information.
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Start of configuration area:
|
|
||||||
--
|
|
||||||
|
|
||||||
-- Player animation speed
|
|
||||||
animation_speed = 30
|
|
||||||
|
|
||||||
-- Player animation blending
|
|
||||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
||||||
animation_blend = 0
|
|
||||||
|
|
||||||
-- Default player appearance
|
|
||||||
default_model = "character.x"
|
|
||||||
default_textures = {"character.png", }
|
|
||||||
|
|
||||||
-- Frame ranges for each player model
|
|
||||||
function player_get_animations(model)
|
|
||||||
if model == "character.x" then
|
|
||||||
return {
|
|
||||||
stand_START = 0,
|
|
||||||
stand_END = 79,
|
|
||||||
sit_START = 81,
|
|
||||||
sit_END = 160,
|
|
||||||
lay_START = 162,
|
|
||||||
lay_END = 166,
|
|
||||||
walk_START = 168,
|
|
||||||
walk_END = 187,
|
|
||||||
mine_START = 189,
|
|
||||||
mine_END = 198,
|
|
||||||
walk_mine_START = 200,
|
|
||||||
walk_mine_END = 219
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
|
||||||
-- End of configuration area.
|
|
||||||
--
|
|
||||||
|
|
||||||
-- Player stats and animations
|
|
||||||
local player_model = {}
|
|
||||||
local player_anim = {}
|
|
||||||
local player_sneak = {}
|
|
||||||
local ANIM_STAND = 1
|
|
||||||
local ANIM_SIT = 2
|
|
||||||
local ANIM_LAY = 3
|
|
||||||
local ANIM_WALK = 4
|
|
||||||
local ANIM_WALK_MINE = 5
|
|
||||||
local ANIM_MINE = 6
|
|
||||||
|
|
||||||
-- Called when a player's appearance needs to be updated
|
|
||||||
function player_update_visuals(pl)
|
|
||||||
local name = pl:get_player_name()
|
|
||||||
|
|
||||||
player_model[name] = default_model
|
|
||||||
player_anim[name] = 0 -- Animation will be set further below immediately
|
|
||||||
player_sneak[name] = false
|
|
||||||
prop = {
|
|
||||||
mesh = default_model,
|
|
||||||
textures = default_textures,
|
|
||||||
visual = "mesh",
|
|
||||||
visual_size = {x=1, y=1},
|
|
||||||
}
|
|
||||||
pl:set_properties(prop)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update appearance when the player joins
|
|
||||||
minetest.register_on_joinplayer(player_update_visuals)
|
|
||||||
|
|
||||||
-- Check each player and apply animations
|
|
||||||
function player_step(dtime)
|
|
||||||
for _, pl in pairs(minetest.get_connected_players()) do
|
|
||||||
local name = pl:get_player_name()
|
|
||||||
local anim = player_get_animations(player_model[name])
|
|
||||||
local controls = pl:get_player_control()
|
|
||||||
local walking = false
|
|
||||||
local animation_speed_mod = animation_speed
|
|
||||||
|
|
||||||
-- Determine if the player is walking
|
|
||||||
if controls.up or controls.down or controls.left or controls.right then
|
|
||||||
walking = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
||||||
if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
|
|
||||||
animation_speed_mod = animation_speed_mod / 2
|
|
||||||
-- Refresh player animation below if sneak state changed
|
|
||||||
if not player_sneak[name] then
|
|
||||||
player_anim[name] = 0
|
|
||||||
player_sneak[name] = true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Refresh player animation below if sneak state changed
|
|
||||||
if player_sneak[name] then
|
|
||||||
player_anim[name] = 0
|
|
||||||
player_sneak[name] = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Apply animations based on what the player is doing
|
|
||||||
if pl:get_hp() == 0 then
|
|
||||||
if player_anim[name] ~= ANIM_LAY then
|
|
||||||
pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
|
|
||||||
player_anim[name] = ANIM_LAY
|
|
||||||
end
|
|
||||||
elseif walking and controls.LMB then
|
|
||||||
if player_anim[name] ~= ANIM_WALK_MINE then
|
|
||||||
pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
|
|
||||||
player_anim[name] = ANIM_WALK_MINE
|
|
||||||
end
|
|
||||||
elseif walking then
|
|
||||||
if player_anim[name] ~= ANIM_WALK then
|
|
||||||
pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
|
|
||||||
player_anim[name] = ANIM_WALK
|
|
||||||
end
|
|
||||||
elseif controls.LMB then
|
|
||||||
if player_anim[name] ~= ANIM_MINE then
|
|
||||||
pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
|
|
||||||
player_anim[name] = ANIM_MINE
|
|
||||||
end
|
|
||||||
elseif player_anim[name] ~= ANIM_STAND then
|
|
||||||
pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
|
|
||||||
player_anim[name] = ANIM_STAND
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.register_globalstep(player_step)
|
|
||||||
|
|
||||||
-- END
|
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