Set volumetric lighting strength

This commit is contained in:
grorp 2024-10-01 16:08:15 +02:00 committed by Lars Müller
parent b23c44d980
commit df8159436c
4 changed files with 11 additions and 5 deletions

@ -1205,7 +1205,7 @@ Weather API
----------- -----------
The weather mod will constantly adjust weather effects seen by the player The weather mod will constantly adjust weather effects seen by the player
(that is: cloud parameters and shadow intensity). (that is: cloud parameters, shadow intensity and volumetric lighting).
These can be influenced using this API. These can be influenced using this API.
#### `weather.get = function(player)` #### `weather.get = function(player)`

@ -72,7 +72,8 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections. # Helps rivers create more sound, especially on level sections.
#river_source_sounds = false #river_source_sounds = false
# Enable cloud and shadow intensity variation by the 'weather' mod. # If enabled, the 'weather' mod will control cloud parameters, shadow intensity
# and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens. # Non-functional in V6 or Singlenode mapgens.
#enable_weather = true #enable_weather = true

@ -11,7 +11,10 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" or mg_name == "singlenode" then if mg_name == "v6" or mg_name == "singlenode" then
-- set a default shadow intensity for mgv6 and singlenode -- set a default shadow intensity for mgv6 and singlenode
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
player:set_lighting({ shadows = { intensity = 0.33 } }) player:set_lighting({
shadows = { intensity = 0.33 },
volumetric_light = { strength = 0.2 },
})
end) end)
return return
@ -117,7 +120,8 @@ function weather.get(player)
speed = {x = n_speedx * 4, z = n_speedz * 4}, speed = {x = n_speedx * 4, z = n_speedz * 4},
}, },
lighting = { lighting = {
shadows = { intensity = 0.7 * (1 - density) } shadows = { intensity = 0.7 * (1 - density) },
volumetric_light = { strength = 0.2 },
} }
} }
end end

@ -72,7 +72,8 @@ engine_spawn (Use engine spawn search) bool false
# Helps rivers create more sound, especially on level sections. # Helps rivers create more sound, especially on level sections.
river_source_sounds (River source node sounds) bool false river_source_sounds (River source node sounds) bool false
# Enable cloud and shadow intensity variation by the 'weather' mod. # If enabled, the 'weather' mod will control cloud parameters, shadow intensity
# and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens. # Non-functional in V6 or Singlenode mapgens.
enable_weather (Enable weather) bool true enable_weather (Enable weather) bool true