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Add optional bones messages for player and log
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@ -23,6 +23,9 @@
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# 0 to disable. By default it is "share_bones_time" divide by four.
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#share_bones_time_early = 300
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# Inform player of condition and location of new bones.
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#bones_position_message = false
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# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
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# disappear.
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# 'permanent_flame' nodes will remain with either setting.
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@ -186,20 +186,32 @@ minetest.register_on_dieplayer(function(player)
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bones_mode = "bones"
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end
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local player_name = player:get_player_name()
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local pos = vector.round(player:get_pos())
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local pos_string = minetest.pos_to_string(pos)
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-- return if keep inventory set or in creative mode
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if bones_mode == "keep" or (creative and creative.is_enabled_for
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and creative.is_enabled_for(player:get_player_name())) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
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end
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return
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end
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local player_inv = player:get_inventory()
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if is_all_empty(player_inv) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
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end
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return
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end
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local pos = vector.round(player:getpos())
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local player_name = player:get_player_name()
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-- check if it's possible to place bones, if not find space near player
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if bones_mode == "bones" and not may_replace(pos, player) then
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local air = minetest.find_node_near(pos, 1, {"air"})
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@ -218,12 +230,25 @@ minetest.register_on_dieplayer(function(player)
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player_inv:set_list(list_name, {})
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end
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drop(pos, ItemStack("bones:bones"))
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Inventory dropped")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
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", and dropped their inventory.")
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end
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return
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end
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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minetest.set_node(pos, {name = "bones:bones", param2 = param2})
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
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", and bones were placed.")
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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@ -44,6 +44,9 @@ tnt_radius (TNT radius) int 3 0
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 1200 0
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# Inform player of condition and location of new bones.
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bones_position_message (Inform player about bones) bool false
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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