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Add sfinv.set_page, plus other helper functions
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26
game_api.txt
26
game_api.txt
@ -412,18 +412,28 @@ Sfinv API
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### sfinv Methods
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* sfinv.set_player_inventory_formspec(player, context) - builds page formspec
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and calls set_inventory_formspec().
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If context is nil, it is either found or created.
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* sfinv.get_formspec(player, context) - builds current page's formspec
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* sfinv.get_nav_fs(player, context, nav, current_idx) - see above
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**Pages**
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* sfinv.set_page(player, pagename) - changes the page
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* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
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* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
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* show_inv, defaults to false. Whether to show the player's main inventory
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* size, defaults to `size[8,8.6]` if not specified
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* sfinv.register_page(name, def) - register a page, see section below
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* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
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* Note: Page must already be defined, (opt)depend on the mod defining it.
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* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
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and calls set_inventory_formspec().
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* sfinv.get_formspec(player, context) - builds current page's formspec
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**Contexts**
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* sfinv.get_or_create_context(player) - gets the player's context
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* sfinv.set_context(player, context)
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**Theming**
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* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
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* show_inv, defaults to false. Whether to show the player's main inventory
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* size, defaults to `size[8,8.6]` if not specified
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* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
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### sfinv Members
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@ -91,22 +91,42 @@ function sfinv.get_formspec(player, context)
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end
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end
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function sfinv.set_player_inventory_formspec(player, context)
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if not context then
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function sfinv.get_or_create_context(player)
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local name = player:get_player_name()
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context = sfinv.contexts[name]
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local context = sfinv.contexts[name]
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if not context then
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context = {
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page = sfinv.get_homepage_name(player)
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}
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sfinv.contexts[name] = context
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end
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return context
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end
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local fs = sfinv.get_formspec(player, context)
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function sfinv.set_context(player, context)
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sfinv.contexts[player:get_player_name()] = context
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end
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function sfinv.set_player_inventory_formspec(player, context)
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local fs = sfinv.get_formspec(player,
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context or sfinv.get_or_create_context(player))
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player:set_inventory_formspec(fs)
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end
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function sfinv.set_page(player, pagename)
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local context = sfinv.get_or_create_context(player)
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local oldpage = sfinv.pages[context.page]
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if oldpage and oldpage.on_leave then
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oldpage:on_leave(player, context)
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end
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context.page = pagename
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local page = sfinv.pages[pagename]
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if page.on_enter then
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page:on_enter(player, context)
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end
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sfinv.set_player_inventory_formspec(player, context)
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end
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minetest.register_on_joinplayer(function(player)
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if sfinv.enabled then
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minetest.after(0.5, function()
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@ -132,30 +152,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return false
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end
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-- Handle Events
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-- Was a tab selected?
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if fields.tabs and context.nav then
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local tid = tonumber(fields.tabs)
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if tid and tid > 0 then
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local id = context.nav[tid]
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local page = sfinv.pages[id]
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if id and page then
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local oldpage = sfinv.pages[context.page]
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if oldpage and oldpage.on_leave then
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oldpage:on_leave(player, context)
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end
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context.page = id
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if page.on_enter then
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page:on_enter(player, context)
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end
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sfinv.set_player_inventory_formspec(player, context)
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sfinv.set_page(player, id)
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end
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end
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return
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end
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-- Pass to page
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else
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-- Pass event to page
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local page = sfinv.pages[context.page]
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if page and page.on_player_receive_fields then
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return page:on_player_receive_fields(player, context, fields)
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end
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end
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end)
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