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Add wild cotton plant in savanna as a source of cotton seeds (#2617)
Junglegrass is unchanged as a source of cotton seeds for now, but probably should be removed as a source in future, as players get used to the new source.
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@ -38,3 +38,6 @@ Created by Gambit (CC BY 3.0):
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Created by Napiophelios (CC BY-SA 3.0):
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farming_cotton.png
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Created by Extex101 (CC BY-SA 3.0):
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farming_cotton_wild.png
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@ -16,7 +16,7 @@ dofile(farming.path .. "/nodes.lua")
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dofile(farming.path .. "/hoes.lua")
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-- WHEAT
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-- Wheat
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farming.register_plant("farming:wheat", {
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description = S("Wheat Seed"),
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@ -71,6 +71,25 @@ farming.register_plant("farming:cotton", {
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groups = {flammable = 4},
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})
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minetest.register_decoration({
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name = "farming:cotton_wild",
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deco_type = "simple",
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place_on = {"default:dry_dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.1,
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scale = 0.1,
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spread = {x = 50, y = 50, z = 50},
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seed = 4242,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"savanna"},
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y_max = 31000,
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y_min = 1,
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decoration = "farming:cotton_wild",
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})
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minetest.register_craftitem("farming:string", {
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description = S("String"),
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inventory_image = "farming_string.png",
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@ -139,7 +158,9 @@ minetest.register_craft({
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burntime = 5,
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})
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-- Register farming items as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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@ -59,3 +59,37 @@ rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by/3.0/
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-----------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2017 Napiophelios
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Copyright (C) 2020 Extex101
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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@ -230,20 +230,53 @@ minetest.register_abm({
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})
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-- Make default:grass_* occasionally drop wheat seed
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"},rarity = 5},
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"default:grass_1"}},
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}
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}})
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end
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-- Make default:junglegrass occasionally drop cotton seed.
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-- This is the old source of cotton seeds that makes no sense. It is a leftover
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-- from Mapgen V6 where junglegrass was the only plant available to be a source.
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-- This source is kept for now to avoid disruption but should probably be
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-- removed in future as players get used to the new source.
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minetest.override_item("default:junglegrass", {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_cotton"},rarity = 8},
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{items = {"farming:seed_cotton"}, rarity = 8},
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{items = {"default:junglegrass"}},
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}
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}})
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-- Wild cotton as a source of cotton seed
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minetest.register_node("farming:cotton_wild", {
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description = S("Wild Cotton"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_wild.png"},
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inventory_image = "farming_cotton_wild.png",
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wield_image = "farming_cotton_wild.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, attached_node = 1, flammable = 4},
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drop = "farming:seed_cotton",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16},
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},
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})
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BIN
mods/farming/textures/farming_cotton_wild.png
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BIN
mods/farming/textures/farming_cotton_wild.png
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