Use Minetest 5.3 'minetest.is_creative_enabled' API (#2795)

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Maksim 2020-12-13 18:59:19 +01:00 committed by GitHub
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commit e6aec880de
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19 changed files with 34 additions and 65 deletions

@ -95,8 +95,7 @@ function beds.register_bed(name, def)
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

@ -8,25 +8,16 @@ binoculars = {}
local S = minetest.get_translator("binoculars") local S = minetest.get_translator("binoculars")
-- Detect creative mod
local creative_mod = minetest.get_modpath("creative")
-- Cache creative mode setting as fallback if creative mod not present
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- Update player property -- Update player property
-- Global to allow overriding -- Global to allow overriding
function binoculars.update_player_property(player) function binoculars.update_player_property(player)
local creative_enabled =
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
creative_mode_cache
local new_zoom_fov = 0 local new_zoom_fov = 0
if player:get_inventory():contains_item( if player:get_inventory():contains_item(
"main", "binoculars:binoculars") then "main", "binoculars:binoculars") then
new_zoom_fov = 10 new_zoom_fov = 10
elseif creative_enabled then elseif minetest.is_creative_enabled(player:get_player_name()) then
new_zoom_fov = 15 new_zoom_fov = 15
end end

@ -1,4 +1,3 @@
name = binoculars name = binoculars
description = Minetest Game mod: binoculars description = Minetest Game mod: binoculars
depends = default depends = default
optional_depends = creative

@ -119,8 +119,7 @@ function boat.on_punch(self, puncher)
if not self.driver then if not self.driver then
self.removed = true self.removed = true
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(name)
and creative.is_enabled_for(name))
or not inv:contains_item("main", "boats:boat") then or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat") local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world -- if no room in inventory add a replacement boat to the world
@ -268,8 +267,7 @@ minetest.register_craftitem("boats:boat", {
boat:set_yaw(placer:get_look_horizontal()) boat:set_yaw(placer:get_look_horizontal())
end end
local player_name = placer and placer:get_player_name() or "" local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and if not minetest.is_creative_enabled(player_name) then
creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
end end

@ -191,7 +191,6 @@ local function is_all_empty(player_inv)
end end
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
local bones_mode = minetest.settings:get("bones_mode") or "bones" local bones_mode = minetest.settings:get("bones_mode") or "bones"
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
bones_mode = "bones" bones_mode = "bones"
@ -203,8 +202,7 @@ minetest.register_on_dieplayer(function(player)
local pos_string = minetest.pos_to_string(pos) local pos_string = minetest.pos_to_string(pos)
-- return if keep inventory set or in creative mode -- return if keep inventory set or in creative mode
if bones_mode == "keep" or (creative and creative.is_enabled_for if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player:get_player_name())) then
minetest.log("action", player_name .. " dies at " .. pos_string .. minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed") ". No bones placed")
if bones_position_message then if bones_position_message then

@ -108,8 +108,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
end end
-- Pick up cart -- Pick up cart
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(puncher:get_player_name())
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "carts:cart") then or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart") local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world -- If no room in inventory add a replacement cart to the world
@ -416,8 +415,7 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true) {pos = pointed_thing.above}, true)
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(placer:get_player_name()) then
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

@ -79,7 +79,7 @@ end
-- Unlimited node placement -- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name()) return minetest.is_creative_enabled(placer:get_player_name())
end end
end) end)
@ -87,7 +87,7 @@ end)
local old_handle_node_drops = minetest.handle_node_drops local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or if not digger or not digger:is_player() or
not creative.is_enabled_for(digger:get_player_name()) then not minetest.is_creative_enabled(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger) return old_handle_node_drops(pos, drops, digger)
end end
local inv = digger:get_inventory() local inv = digger:get_inventory()

@ -33,7 +33,7 @@ function creative.init_creative_inventory(player)
minetest.create_detached_inventory("creative_" .. player_name, { minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or "" local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) or if not minetest.is_creative_enabled(name) or
to_list == "main" then to_list == "main" then
return 0 return 0
end end
@ -44,7 +44,7 @@ function creative.init_creative_inventory(player)
end, end,
allow_take = function(inv, listname, index, stack, player2) allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or "" local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) then if not minetest.is_creative_enabled(name) then
return 0 return 0
end end
return -1 return -1
@ -143,7 +143,7 @@ function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, { sfinv.register_page("creative:" .. name, {
title = title, title = title,
is_in_nav = function(self, player, context) is_in_nav = function(self, player, context)
return creative.is_enabled_for(player:get_player_name()) return minetest.is_creative_enabled(player:get_player_name())
end, end,
get = function(self, player, context) get = function(self, player, context)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -248,7 +248,7 @@ creative.register_tab("craftitems", S("Items"), registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player) function sfinv.get_homepage_name(player)
if creative.is_enabled_for(player:get_player_name()) then if minetest.is_creative_enabled(player:get_player_name()) then
return "creative:all" return "creative:all"
else else
return old_homepage_name(player) return old_homepage_name(player)

@ -1998,8 +1998,7 @@ minetest.register_node("default:sand_with_kelp", {
not minetest.is_protected(pos_top, player_name) then not minetest.is_protected(pos_top, player_name) then
minetest.set_node(pos, {name = "default:sand_with_kelp", minetest.set_node(pos, {name = "default:sand_with_kelp",
param2 = height * 16}) param2 = height * 16})
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
else else
@ -2054,7 +2053,7 @@ local function coral_on_place(itemstack, placer, pointed_thing)
node_under.name = itemstack:get_name() node_under.name = itemstack:get_name()
minetest.set_node(pos_under, node_under) minetest.set_node(pos_under, node_under)
if not (creative and creative.is_enabled_for(player_name)) then if not minetest.is_creative_enabled(player_name) then
itemstack:take_item() itemstack:take_item()
end end

@ -575,8 +575,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
minetest.log("action", player_name .. " places node " minetest.log("action", player_name .. " places node "
.. sapling_name .. " at " .. minetest.pos_to_string(pos)) .. sapling_name .. " at " .. minetest.pos_to_string(pos))
local take_item = not (creative and creative.is_enabled_for local take_item = not minetest.is_creative_enabled(player_name)
and creative.is_enabled_for(player_name))
local newnode = {name = sapling_name} local newnode = {name = sapling_name}
local ndef = minetest.registered_nodes[sapling_name] local ndef = minetest.registered_nodes[sapling_name]
minetest.set_node(pos, newnode) minetest.set_node(pos, newnode)

@ -330,7 +330,7 @@ function doors.register(name, def)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then if not minetest.is_creative_enabled(pn) then
itemstack:take_item() itemstack:take_item()
end end
@ -590,7 +590,7 @@ function doors.register_trapdoor(name, def)
meta:set_string("owner", pn) meta:set_string("owner", pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) return minetest.is_creative_enabled(pn)
end end
def.on_blast = function() end def.on_blast = function() end

@ -45,12 +45,14 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
return return
end end
if minetest.is_protected(pt.under, user:get_player_name()) then local player_name = user and user:get_player_name() or ""
minetest.record_protection_violation(pt.under, user:get_player_name())
if minetest.is_protected(pt.under, player_name) then
minetest.record_protection_violation(pt.under, player_name)
return return
end end
if minetest.is_protected(pt.above, user:get_player_name()) then if minetest.is_protected(pt.above, player_name) then
minetest.record_protection_violation(pt.above, user:get_player_name()) minetest.record_protection_violation(pt.above, player_name)
return return
end end
@ -61,8 +63,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
gain = 0.5, gain = 0.5,
}, true) }, true)
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(user:get_player_name())) then
-- wear tool -- wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1)) itemstack:add_wear(65535/(uses-1))
@ -181,8 +182,7 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
minetest.pos_to_string(pt.above)) minetest.pos_to_string(pt.above))
minetest.add_node(pt.above, {name = plantname, param2 = 1}) minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above) tick(pt.above)
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

@ -111,8 +111,7 @@ minetest.register_tool("fire:flint_and_steel", {
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end end
end end
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player_name)) then
-- Wear tool -- Wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(1000) itemstack:add_wear(1000)

@ -92,8 +92,9 @@ minetest.register_tool("fireflies:bug_net", {
description = S("Bug Net"), description = S("Bug Net"),
inventory_image = "fireflies_bugnet.png", inventory_image = "fireflies_bugnet.png",
on_use = function(itemstack, player, pointed_thing) on_use = function(itemstack, player, pointed_thing)
local player_name = player and player:get_player_name() or ""
if not pointed_thing or pointed_thing.type ~= "node" or if not pointed_thing or pointed_thing.type ~= "node" or
minetest.is_protected(pointed_thing.under, player:get_player_name()) then minetest.is_protected(pointed_thing.under, player_name) then
return return
end end
local node_name = minetest.get_node(pointed_thing.under).name local node_name = minetest.get_node(pointed_thing.under).name
@ -106,7 +107,7 @@ minetest.register_tool("fireflies:bug_net", {
minetest.add_item(pointed_thing.under, node_name.." 1") minetest.add_item(pointed_thing.under, node_name.." 1")
end end
end end
if not (creative and creative.is_enabled_for(player:get_player_name())) then if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(256) itemstack:add_wear(256)
return itemstack return itemstack
end end

@ -312,8 +312,7 @@ local waterlily_def = {
minetest.set_node(pos, {name = "flowers:waterlily" .. minetest.set_node(pos, {name = "flowers:waterlily" ..
(def.waving == 3 and "_waving" or ""), (def.waving == 3 and "_waving" or ""),
param2 = math.random(0, 3)}) param2 = math.random(0, 3)})
if not (creative and creative.is_enabled_for if not minetest.is_creative_enabled(player_name) then
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
else else

@ -9,18 +9,11 @@ map = {}
local S = minetest.get_translator("map") local S = minetest.get_translator("map")
-- Cache creative mode setting
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- Update HUD flags -- Update HUD flags
-- Global to allow overriding -- Global to allow overriding
function map.update_hud_flags(player) function map.update_hud_flags(player)
local creative_enabled = local creative_enabled = minetest.is_creative_enabled(player:get_player_name())
(creative and creative.is_enabled_for(player:get_player_name())) or
creative_mode_cache
local minimap_enabled = creative_enabled or local minimap_enabled = creative_enabled or
player:get_inventory():contains_item("main", "map:mapping_kit") player:get_inventory():contains_item("main", "map:mapping_kit")

@ -1,4 +1,3 @@
name = map name = map
description = Minetest Game mod: map description = Minetest Game mod: map
depends = default, dye depends = default, dye
optional_depends = creative

@ -140,8 +140,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end end
if not (creative and creative.is_enabled_for and if not minetest.is_creative_enabled(player_name) then
creative.is_enabled_for(player_name)) then
itemstack:add_wear(65535 / ((uses or 200) - 1)) itemstack:add_wear(65535 / ((uses or 200) - 1))
end end

@ -197,8 +197,6 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local under = minetest.get_node(pointed_thing.under) local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name() local wield_item = itemstack:get_name()
local player_name = placer and placer:get_player_name() or "" local player_name = placer and placer:get_player_name() or ""
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name))
if under and under.name:find("^stairs:slab_") then if under and under.name:find("^stairs:slab_") then
-- place slab using under node orientation -- place slab using under node orientation
@ -217,7 +215,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- else attempt to place node with proper param2 -- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then if not minetest.is_creative_enabled(player_name) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack