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Beds, boats: Replace deprecated get_look_yaw/set_look_yaw
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@ -70,7 +70,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_yaw(math.random(1, 180) / 100)
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player:set_look_horizontal(math.random(1, 180) / 100)
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default.player_attached[name] = false
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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hud_flags.wielditem = true
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@ -85,7 +85,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_yaw(yaw)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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player:set_physics_override(0, 0, 0)
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@ -79,7 +79,7 @@ function boat.on_rightclick(self, clicker)
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minetest.after(0.2, function()
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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default.player_set_animation(clicker, "sit" , 30)
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end)
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end)
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self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
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self.object:setyaw(clicker:get_look_horizontal() - math.pi / 2)
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end
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end
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end
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end
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