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Decorations: Add kelp to cool and temperate shallow ocean
Original texture by tobyplowy, colourised by paramat.
This commit is contained in:
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@ -215,6 +215,9 @@ kilbith (CC BY-SA 3.0):
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default_tin_ingot.png
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default_tin_ingot.png
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default_tin_lump.png
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default_tin_lump.png
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tobyplowy (CC BY-SA 3.0):
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default_kelp.png
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Glass breaking sounds (CC BY 3.0):
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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@ -44,6 +44,7 @@ Copyright (C) 2010-2016:
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GreenXenith
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GreenXenith
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kaeza
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kaeza
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kilbith
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kilbith
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tobyplowy
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You are free to:
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Share — copy and redistribute the material in any medium or format.
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@ -2019,6 +2019,37 @@ function default.register_decorations()
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flags = "place_center_x, place_center_z",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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rotation = "random",
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})
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})
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-- Kelp
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:sand"},
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place_offset_y = -1,
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sidelen = 16,
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noise_params = {
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offset = -0.04,
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scale = 0.1,
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spread = {x = 200, y = 200, z = 200},
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seed = 87112,
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octaves = 3,
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persist = 0.7
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},
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biomes = {
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"taiga_ocean",
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"snowy_grassland_ocean",
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"grassland_ocean",
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"coniferous_forest_ocean",
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"deciduous_forest_ocean",
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"sandstone_desert_ocean",
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"cold_desert_ocean"},
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y_min = -10,
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y_max = -5,
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flags = "force_placement",
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decoration = "default:sand_with_kelp",
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param2 = 48,
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param2_max = 96,
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})
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end
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end
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@ -149,6 +149,8 @@ default:acacia_bush_stem
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default:acacia_bush_leaves
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default:acacia_bush_leaves
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default:acacia_bush_sapling
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default:acacia_bush_sapling
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default:sand_with_kelp
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Corals
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Corals
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------
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------
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@ -1449,6 +1451,55 @@ minetest.register_node("default:acacia_bush_sapling", {
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end,
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end,
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})
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})
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minetest.register_node("default:sand_with_kelp", {
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description = "Kelp On Sand",
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drawtype = "plantlike_rooted",
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tiles = {"default_sand.png"},
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special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
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inventory_image = "default_kelp.png",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.above
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local height = math.random(4, 6)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "default:sand_with_kelp",
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param2 = height * 16})
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end
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})
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--
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--
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-- Corals
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-- Corals
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BIN
mods/default/textures/default_kelp.png
Normal file
BIN
mods/default/textures/default_kelp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 312 B |
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