Ensure chests close properly (#2965)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
fluxionary 2023-01-25 10:10:32 -08:00 committed by GitHub
parent fdcf458b56
commit ec2f57db0e
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@ -53,19 +53,22 @@ end
default.chest.open_chests = {} default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name() local pn = player:get_player_name()
if not default.chest.open_chests[pn] then if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return return
end end
default.chest.chest_lid_close(pn) default.chest.chest_lid_close(pn)
return true return true
end) end)
@ -129,6 +132,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack return itemstack
end end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true) pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +145,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open", { name = name .. "_open",
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec, cn,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function() end def.on_blast = function() end
@ -200,6 +208,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main") return inv:is_empty("main")
end end
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +222,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(), cn,
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function(pos) def.on_blast = function(pos)
@ -274,6 +288,18 @@ function default.chest.register_chest(prefixed_name, d)
end end
}) })
end end
-- close opened chests on load
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end end
default.chest.register_chest("default:chest", { default.chest.register_chest("default:chest", {