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Make bugs only pointable with Bug Net (#3099)
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5a80084800
commit
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@ -3,6 +3,9 @@
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-- Load support for MT game translation.
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-- Load support for MT game translation.
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local S = minetest.get_translator("butterflies")
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local S = minetest.get_translator("butterflies")
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-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
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local pointable_compat = not minetest.features.item_specific_pointabilities
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-- register butterflies
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-- register butterflies
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local butter_list = {
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local butter_list = {
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{"white", S("White Butterfly")},
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{"white", S("White Butterfly")},
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@ -33,6 +36,7 @@ for i in ipairs (butter_list) do
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sunlight_propagates = true,
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sunlight_propagates = true,
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buildable_to = true,
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buildable_to = true,
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walkable = false,
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walkable = false,
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pointable = pointable_compat,
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groups = {catchable = 1},
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groups = {catchable = 1},
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -3,6 +3,8 @@
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-- Load support for MT game translation.
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-- Load support for MT game translation.
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local S = minetest.get_translator("fireflies")
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local S = minetest.get_translator("fireflies")
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-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
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local pointable_compat = not minetest.features.item_specific_pointabilities
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minetest.register_node("fireflies:firefly", {
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minetest.register_node("fireflies:firefly", {
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description = S("Firefly"),
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description = S("Firefly"),
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@ -23,6 +25,7 @@ minetest.register_node("fireflies:firefly", {
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sunlight_propagates = true,
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sunlight_propagates = true,
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buildable_to = true,
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buildable_to = true,
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walkable = false,
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walkable = false,
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pointable = pointable_compat,
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groups = {catchable = 1},
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groups = {catchable = 1},
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -91,6 +94,7 @@ minetest.register_node("fireflies:hidden_firefly", {
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minetest.register_tool("fireflies:bug_net", {
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minetest.register_tool("fireflies:bug_net", {
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description = S("Bug Net"),
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description = S("Bug Net"),
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inventory_image = "fireflies_bugnet.png",
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inventory_image = "fireflies_bugnet.png",
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pointabilities = {nodes = {["group:catchable"] = true}},
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on_use = function(itemstack, player, pointed_thing)
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on_use = function(itemstack, player, pointed_thing)
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local player_name = player and player:get_player_name() or ""
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local player_name = player and player:get_player_name() or ""
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if not pointed_thing or pointed_thing.type ~= "node" or
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if not pointed_thing or pointed_thing.type ~= "node" or
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