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Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
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@ -1973,6 +1973,13 @@ function default.register_chest(name, d)
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open_chests[clicker:get_player_name()] = { pos = pos,
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = def.sound_close, swap = name }
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sound = def.sound_close, swap = name }
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end
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end
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def.on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "default:" .. name
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minetest.remove_node(pos)
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return drops
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end
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end
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end
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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@ -1990,13 +1997,6 @@ function default.register_chest(name, d)
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" takes " .. stack:get_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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" from chest at " .. minetest.pos_to_string(pos))
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end
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end
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def.on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "default:chest"
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minetest.remove_node(pos)
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return drops
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end
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local def_opened = table.copy(def)
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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local def_closed = table.copy(def)
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@ -2018,6 +2018,7 @@ function default.register_chest(name, d)
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def_opened.can_dig = function()
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def_opened.can_dig = function()
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return false
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return false
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end
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end
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def_opened.on_blast = function() end
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def_closed.mesh = nil
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def_closed.mesh = nil
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def_closed.drawtype = nil
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def_closed.drawtype = nil
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