New mesh door models, and extensive door API
This patch replaces the default door nodes with a new mesh model and nodes. Two new models were added that are 2 blocks high. One for left-hinge and one for right-hinge doors. This allows us to make a single texture fit on both models. The alternative would have been 1 model and 2 unmapped textures, which is more work for mod developers. Doors work exactly like the old doors, including ownership, breaking doors, opening and closing. Under the hood, we can prevent the top part of the door from being obstructed by placing an invisible node. This prevents liquids from flowing through doors or people placing sand or other blocks in the top half. The door code automatically places and removes these as needed. Metadata is used to store door state, just like the old version. A doors API is added, it allows mods to use the API to open/close or toggle door states without worrying about sounds, permissions and other details. This is intended for e.g. mesecons. This API allows mods to manipulate or inspect doors for players or for themselves. In-game old door nodes are automatically converted using an ABM and preserve ownership and orientation and state. TNT blows up all doors and trapdoors except for the steel ones, who can survive a blast. We return an itemstack in on_blast(), which requires a TNT API patch which is also pending. We enable backface culling for most of these doors, as this gives the identical visual appearance that the old doors had. In the case of the glass door, there's a slight twist. The texture files used by the new doors have new names that do not conflict with previous texture file names to avoid texture pack conflicts. Thanks to red-001 <red-001@users.noreply.github.com> for some of the conversion code, cleanups, and extra textures.
50
game_api.txt
@ -71,43 +71,55 @@ doors.register_door(name, def)
|
|||||||
-> Registers new door
|
-> Registers new door
|
||||||
|
|
||||||
doors.register_trapdoor(name, def)
|
doors.register_trapdoor(name, def)
|
||||||
^ name: "Trapdoor name"
|
^ name: "mod_door"
|
||||||
^ def: See [#Trapdoor definition]
|
^ def: See [#Trapdoor definition]
|
||||||
-> Registers new trapdoor
|
-> Registers new trapdoor
|
||||||
|
|
||||||
|
doors.get(pos)
|
||||||
|
^ pos = { x = .., y = .., z = ..}
|
||||||
|
-> Returns an ObjecRef to a door, or nil if the pos did not contain a door
|
||||||
|
|
||||||
|
Methods:
|
||||||
|
:open(player) -- Open the door object, returns if door was opened
|
||||||
|
:close(player) -- Close the door object, returns if door was closed
|
||||||
|
:toggle(player) -- Toggle the door state, returns if state was toggled
|
||||||
|
:state() -- returns the door state, true = open, false = closed
|
||||||
|
|
||||||
|
the "player" parameter can be omitted in all methods. If passed then
|
||||||
|
the usual permission checks will be performed to make sure the player
|
||||||
|
has the permissions needed to open this door. If omitted then no
|
||||||
|
permission checks are performed.
|
||||||
|
|
||||||
#Door definition
|
#Door definition
|
||||||
----------------
|
----------------
|
||||||
{
|
{
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {group = 1},
|
groups = {choppy = 1},
|
||||||
tiles_bottom: [Tile definition],
|
tiles = { "mod_door.png" },
|
||||||
^ the tiles of the bottom part of the door {front, side}
|
material = "default:wood", -- used to make a craft recipe
|
||||||
tiles_top: [Tile definition],
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
^ the tiles of the bottom part of the door {front, side}
|
sound_open = sound play for open door, -- optional
|
||||||
node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
sound_close = sound play for close door, -- optional
|
||||||
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
protected = false,
|
||||||
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
|
||||||
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
|
||||||
sound_open_door = sound play for open door, OPTIONAL,
|
|
||||||
sound_close_door = sound play for close door, OPTIONAL,
|
|
||||||
only_placer_can_open = true/false,
|
|
||||||
^ If true, only placer can open the door (locked for others)
|
^ If true, only placer can open the door (locked for others)
|
||||||
}
|
}
|
||||||
|
|
||||||
#Trapdoor definition
|
#Trapdoor definition
|
||||||
----------------
|
----------------
|
||||||
{
|
{
|
||||||
|
description = "Trapdoor description",
|
||||||
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
|
groups = {choppy = 1},
|
||||||
tile_front = "doors_trapdoor.png",
|
tile_front = "doors_trapdoor.png",
|
||||||
^ the texture for the front and back of the trapdoor
|
^ the texture for the front and back of the trapdoor
|
||||||
tile_side: "doors_trapdoor_side.png",
|
tile_side: "doors_trapdoor_side.png",
|
||||||
^ the tiles of the four side parts of the trapdoor
|
^ the tiles of the four side parts of the trapdoor
|
||||||
sound_open = sound to play when opening the trapdoor, OPTIONAL,
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_close = sound to play when closing the trapdoor, OPTIONAL,
|
sound_open = sound play for open door, -- optional
|
||||||
-> You can add any other node definition properties for minetest.register_node,
|
sound_close = sound play for close door, -- optional
|
||||||
such as wield_image, inventory_image, sounds, groups, description, ...
|
protected = false,
|
||||||
Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
|
^ If true, only placer can open the door (locked for others)
|
||||||
will be overwritten by the trapdoor registration function
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Fence API
|
Fence API
|
||||||
|
@ -1,12 +1,15 @@
|
|||||||
Minetest Game mod: doors
|
Minetest Game mod: doors
|
||||||
========================
|
========================
|
||||||
version: 1.3
|
version: 2.0
|
||||||
|
|
||||||
License of source code:
|
License of source code:
|
||||||
-----------------------
|
-----------------------
|
||||||
Copyright (C) 2012 PilzAdam
|
Copyright (C) 2012 PilzAdam
|
||||||
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||||
Steel trapdoor added by sofar.
|
Steel trapdoor added by sofar.
|
||||||
|
Copyright (C) 2015 sofar@foo-projects.org
|
||||||
|
Re-implemented most of the door algorithms, added meshes, UV wrapped texture
|
||||||
|
Added doors API to facilitate coding mods accessing and operating doors.
|
||||||
|
|
||||||
This program is free software. It comes without any warranty, to
|
This program is free software. It comes without any warranty, to
|
||||||
the extent permitted by applicable law. You can redistribute it
|
the extent permitted by applicable law. You can redistribute it
|
||||||
@ -40,8 +43,20 @@ following textures created by sofar (CC-BY-SA-3.0)
|
|||||||
doors_trapdoor_steel_side.png
|
doors_trapdoor_steel_side.png
|
||||||
door_trapdoor_side.png
|
door_trapdoor_side.png
|
||||||
|
|
||||||
|
Door 3d models by sofar (CC-BY-SA-3.0)
|
||||||
|
door_a.obj
|
||||||
|
door_b.obj
|
||||||
|
|
||||||
|
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
|
||||||
|
door_obsidian_glass.png
|
||||||
|
|
||||||
|
Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
|
||||||
|
door_glass.png
|
||||||
All other textures (created by PilzAdam): WTFPL
|
All other textures (created by PilzAdam): WTFPL
|
||||||
|
|
||||||
|
Door textures were converted to the new texture map by sofar, paramat and
|
||||||
|
red-001, under the same license as the originals.
|
||||||
|
|
||||||
|
|
||||||
License of sounds
|
License of sounds
|
||||||
--------------------------------------
|
--------------------------------------
|
||||||
|
@ -1,435 +1,436 @@
|
|||||||
|
|
||||||
|
--[[
|
||||||
|
|
||||||
|
Copyright (C) 2012 PilzAdam
|
||||||
|
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||||
|
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
||||||
|
|
||||||
|
--]]
|
||||||
|
|
||||||
|
-- our API object
|
||||||
doors = {}
|
doors = {}
|
||||||
|
|
||||||
-- Registers a door
|
-- private data
|
||||||
function doors.register_door(name, def)
|
local _doors = {}
|
||||||
def.groups.not_in_creative_inventory = 1
|
_doors.registered_doors = {}
|
||||||
|
_doors.registered_trapdoors = {}
|
||||||
|
|
||||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
-- returns an object to a door object or nil
|
||||||
|
function doors.get(pos)
|
||||||
|
if _doors.registered_doors[minetest.get_node(pos).name] then
|
||||||
|
-- A normal upright door
|
||||||
|
return {
|
||||||
|
pos = pos,
|
||||||
|
open = function(self, player)
|
||||||
|
if self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
close = function(self, player)
|
||||||
|
if not self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
toggle = function(self, player)
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
state = function(self)
|
||||||
|
local state = minetest.get_meta(self.pos):get_int("state")
|
||||||
|
return state %2 == 1
|
||||||
|
end
|
||||||
|
}
|
||||||
|
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
|
||||||
|
-- A trapdoor
|
||||||
|
return {
|
||||||
|
pos = pos,
|
||||||
|
open = function(self, player)
|
||||||
|
if self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.trapdoor_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
close = function(self, player)
|
||||||
|
if not self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.trapdoor_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
toggle = function(self, player)
|
||||||
|
return _doors.trapdoor_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
state = function(self)
|
||||||
|
local name = minetest.get_node(pos).name
|
||||||
|
return name:sub(-5) == "_open"
|
||||||
|
end
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if not def.node_box_bottom then
|
-- this hidden node is placed on top of the bottom, and prevents
|
||||||
def.node_box_bottom = box
|
-- nodes from being placed in the top half of the door.
|
||||||
|
minetest.register_node("doors:hidden", {
|
||||||
|
description = "Hidden Door Segment",
|
||||||
|
drawtype = "airlike",
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = false,
|
||||||
|
pointable = false,
|
||||||
|
diggable = false,
|
||||||
|
buildable_to = false,
|
||||||
|
floodable = false,
|
||||||
|
drop = "",
|
||||||
|
groups = { not_in_creative_inventory = 1 },
|
||||||
|
on_blast = function() end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- table used to aid door opening/closing
|
||||||
|
local transform = {
|
||||||
|
{
|
||||||
|
{ v = "_a", param2 = 3 },
|
||||||
|
{ v = "_a", param2 = 0 },
|
||||||
|
{ v = "_a", param2 = 1 },
|
||||||
|
{ v = "_a", param2 = 2 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ v = "_b", param2 = 1 },
|
||||||
|
{ v = "_b", param2 = 2 },
|
||||||
|
{ v = "_b", param2 = 3 },
|
||||||
|
{ v = "_b", param2 = 0 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ v = "_b", param2 = 1 },
|
||||||
|
{ v = "_b", param2 = 2 },
|
||||||
|
{ v = "_b", param2 = 3 },
|
||||||
|
{ v = "_b", param2 = 0 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ v = "_a", param2 = 3 },
|
||||||
|
{ v = "_a", param2 = 0 },
|
||||||
|
{ v = "_a", param2 = 1 },
|
||||||
|
{ v = "_a", param2 = 2 },
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
function _doors.door_toggle(pos, clicker)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local state = meta:get_int("state")
|
||||||
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
local name = def.door.basename
|
||||||
|
|
||||||
|
if clicker then
|
||||||
|
local owner = meta:get_string("doors_owner")
|
||||||
|
if owner ~= "" then
|
||||||
|
if clicker:get_player_name() ~= owner then
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
if not def.node_box_top then
|
|
||||||
def.node_box_top = box
|
|
||||||
end
|
end
|
||||||
if not def.selection_box_bottom then
|
|
||||||
def.selection_box_bottom= box
|
|
||||||
end
|
|
||||||
if not def.selection_box_top then
|
|
||||||
def.selection_box_top = box
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if not def.sound_close_door then
|
local old = state
|
||||||
def.sound_close_door = "doors_door_close"
|
-- until Lua-5.2 we have no bitwise operators :(
|
||||||
end
|
if state % 2 == 1 then
|
||||||
if not def.sound_open_door then
|
state = state - 1
|
||||||
def.sound_open_door = "doors_door_open"
|
else
|
||||||
|
state = state + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local dir = minetest.get_node(pos).param2
|
||||||
|
if state % 2 == 0 then
|
||||||
|
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
else
|
||||||
|
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_craftitem(name, {
|
minetest.swap_node(pos, {
|
||||||
|
name = "doors:" .. name .. transform[state + 1][dir+1].v,
|
||||||
|
param2 = transform[state + 1][dir+1].param2
|
||||||
|
})
|
||||||
|
meta:set_int("state", state)
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function doors.register(name, def)
|
||||||
|
-- replace old doors of this type automatically
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"},
|
||||||
|
interval = 7.0,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
local l = tonumber(node.name:sub(-1))
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local h = meta:get_int("right") + 1
|
||||||
|
local p2 = node.param2
|
||||||
|
local replace = {
|
||||||
|
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
||||||
|
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
||||||
|
}
|
||||||
|
local new = replace[l][h]
|
||||||
|
-- retain infotext and doors_owner fields
|
||||||
|
minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2})
|
||||||
|
meta:set_int("state", new.state)
|
||||||
|
-- wipe meta on top node as it's unused
|
||||||
|
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("doors:" .. name, {
|
||||||
description = def.description,
|
description = def.description,
|
||||||
inventory_image = def.inventory_image,
|
inventory_image = def.inventory_image,
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
if not pointed_thing.type == "node" then
|
local pos = pointed_thing.above
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if not minetest.registered_nodes[node.name].buildable_to then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local ptu = pointed_thing.under
|
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||||
local nu = minetest.get_node(ptu)
|
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
||||||
if minetest.registered_nodes[nu.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
|
|
||||||
end
|
|
||||||
|
|
||||||
local pt = pointed_thing.above
|
|
||||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
|
||||||
pt2.y = pt2.y+1
|
|
||||||
if
|
|
||||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
|
||||||
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
|
|
||||||
not placer or
|
|
||||||
not placer:is_player()
|
|
||||||
then
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.is_protected(pt, placer:get_player_name()) or
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
minetest.is_protected(pt2, placer:get_player_name()) then
|
|
||||||
minetest.record_protection_violation(pt, placer:get_player_name())
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
local ref = {
|
||||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
{ x = -1, y = 0, z = 0 },
|
||||||
if p2 == 0 then
|
{ x = 0, y = 0, z = 1 },
|
||||||
pt3.x = pt3.x-1
|
{ x = 1, y = 0, z = 0 },
|
||||||
elseif p2 == 1 then
|
{ x = 0, y = 0, z = -1 },
|
||||||
pt3.z = pt3.z+1
|
}
|
||||||
elseif p2 == 2 then
|
|
||||||
pt3.x = pt3.x+1
|
local aside = {
|
||||||
elseif p2 == 3 then
|
x = pos.x + ref[dir + 1].x,
|
||||||
pt3.z = pt3.z-1
|
y = pos.y + ref[dir + 1].y,
|
||||||
end
|
z = pos.z + ref[dir + 1].z,
|
||||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
}
|
||||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
|
||||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
local state = 0
|
||||||
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||||
|
state = state + 2
|
||||||
|
minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir})
|
||||||
else
|
else
|
||||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir})
|
||||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
|
||||||
minetest.get_meta(pt):set_int("right", 1)
|
|
||||||
minetest.get_meta(pt2):set_int("right", 1)
|
|
||||||
end
|
end
|
||||||
|
minetest.set_node(above, { name = "doors:hidden" })
|
||||||
|
|
||||||
if def.only_placer_can_open then
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_int("state", state)
|
||||||
|
|
||||||
|
if def.protected then
|
||||||
local pn = placer:get_player_name()
|
local pn = placer:get_player_name()
|
||||||
local meta = minetest.get_meta(pt)
|
|
||||||
meta:set_string("doors_owner", pn)
|
meta:set_string("doors_owner", pn)
|
||||||
meta:set_string("infotext", "Owned by "..pn)
|
meta:set_string("infotext", "Owned by " .. pn)
|
||||||
meta = minetest.get_meta(pt2)
|
|
||||||
meta:set_string("doors_owner", pn)
|
|
||||||
meta:set_string("infotext", "Owned by "..pn)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
local tt = def.tiles_top
|
local can_dig = function(pos, digger)
|
||||||
local tb = def.tiles_bottom
|
if not def.protected then
|
||||||
|
|
||||||
local function after_dig_node(pos, name, digger)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
if node.name == name then
|
|
||||||
minetest.node_dig(pos, node, digger)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function check_and_blast(pos, name)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
if node.name == name then
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function make_on_blast(base_name, dir, door_type, other_door_type)
|
|
||||||
if def.only_placer_can_open then
|
|
||||||
return function() end
|
|
||||||
else
|
|
||||||
return function(pos, intensity)
|
|
||||||
check_and_blast(pos, base_name .. door_type)
|
|
||||||
pos.y = pos.y + dir
|
|
||||||
check_and_blast(pos, base_name .. other_door_type)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
|
||||||
pos.y = pos.y+dir
|
|
||||||
if minetest.get_node(pos).name ~= check_name then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local p2 = minetest.get_node(pos).param2
|
|
||||||
p2 = params[p2+1]
|
|
||||||
|
|
||||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
|
||||||
|
|
||||||
pos.y = pos.y-dir
|
|
||||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
|
||||||
|
|
||||||
local snd_1 = def.sound_close_door
|
|
||||||
local snd_2 = def.sound_open_door
|
|
||||||
if params[1] == 3 then
|
|
||||||
snd_1 = def.sound_open_door
|
|
||||||
snd_2 = def.sound_close_door
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
|
||||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
||||||
else
|
|
||||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function check_player_priv(pos, player)
|
|
||||||
if not def.only_placer_can_open then
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local pn = player:get_player_name()
|
return meta:get_string("doors_owner") == digger:get_player_name()
|
||||||
return meta:get_string("doors_owner") == pn
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
if not def.sounds then
|
||||||
if not check_player_priv(pos, user) then
|
def.sounds = default.node_sound_wood_defaults()
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
if mode ~= screwdriver.ROTATE_FACE then
|
|
||||||
|
if not def.sound_open then
|
||||||
|
def.sound_open = "doors_door_open"
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sound_close then
|
||||||
|
def.sound_close = "doors_door_close"
|
||||||
|
end
|
||||||
|
|
||||||
|
def.groups.not_in_creative_inventory = 1
|
||||||
|
def.groups.door = 1
|
||||||
|
def.drop = "doors:" .. name
|
||||||
|
def.door = {
|
||||||
|
basename = name,
|
||||||
|
sounds = { def.sound_close, def.sound_open },
|
||||||
|
}
|
||||||
|
|
||||||
|
def.on_rightclick = function(pos, node, clicker)
|
||||||
|
_doors.door_toggle(pos, clicker)
|
||||||
|
end
|
||||||
|
def.after_dig_node = function(pos, node, meta, digger)
|
||||||
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
end
|
||||||
|
def.can_dig = function(pos, player)
|
||||||
|
return can_dig(pos, player)
|
||||||
|
end
|
||||||
|
def.on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
pos.y = pos.y + dir
|
if def.protected then
|
||||||
if not minetest.get_node(pos).name == check_name then
|
def.on_blast = function() end
|
||||||
return false
|
else
|
||||||
|
def.on_blast = function(pos, intensity)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
-- hidden node doesn't get blasted away.
|
||||||
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
return { "doors:" .. name }
|
||||||
end
|
end
|
||||||
if minetest.is_protected(pos, user:get_player_name()) then
|
|
||||||
minetest.record_protection_violation(pos, user:get_player_name())
|
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local node2 = minetest.get_node(pos)
|
minetest.register_node("doors:" .. name .. "_a", {
|
||||||
node2.param2 = (node2.param2 + 1) % 4
|
description = def.description,
|
||||||
minetest.swap_node(pos, node2)
|
visual = "mesh",
|
||||||
|
mesh = "door_a.obj",
|
||||||
pos.y = pos.y - dir
|
tiles = def.tiles,
|
||||||
node.param2 = (node.param2 + 1) % 4
|
drawtype = "mesh",
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node(name.."_b_1", {
|
|
||||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
use_texture_alpha = true,
|
||||||
|
walkable = true,
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
drop = name,
|
buildable_to = false,
|
||||||
drawtype = "nodebox",
|
drop = def.drop,
|
||||||
node_box = {
|
groups = def.groups,
|
||||||
type = "fixed",
|
sounds = def.sounds,
|
||||||
fixed = def.node_box_bottom
|
door = def.door,
|
||||||
},
|
on_rightclick = def.on_rightclick,
|
||||||
|
after_dig_node = def.after_dig_node,
|
||||||
|
can_dig = def.can_dig,
|
||||||
|
on_rotate = def.on_rotate,
|
||||||
|
on_blast = def.on_blast,
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.selection_box_bottom
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||||
},
|
},
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
pos.y = pos.y+1
|
|
||||||
after_dig_node(pos, name.."_t_1", digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name.."_t_1", {
|
minetest.register_node("doors:" .. name .. "_b", {
|
||||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
description = def.description,
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "door_b.obj",
|
||||||
|
tiles = def.tiles,
|
||||||
|
drawtype = "mesh",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
use_texture_alpha = true,
|
||||||
|
walkable = true,
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
drop = "",
|
buildable_to = false,
|
||||||
drawtype = "nodebox",
|
drop = def.drop,
|
||||||
node_box = {
|
groups = def.groups,
|
||||||
type = "fixed",
|
sounds = def.sounds,
|
||||||
fixed = def.node_box_top
|
door = def.door,
|
||||||
},
|
on_rightclick = def.on_rightclick,
|
||||||
|
after_dig_node = def.after_dig_node,
|
||||||
|
can_dig = def.can_dig,
|
||||||
|
on_rotate = def.on_rotate,
|
||||||
|
on_blast = def.on_blast,
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.selection_box_top
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||||
},
|
},
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
pos.y = pos.y-1
|
|
||||||
after_dig_node(pos, name.."_b_1", digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name.."_b_2", {
|
minetest.register_craft({
|
||||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
output = "doors:" .. name,
|
||||||
paramtype = "light",
|
recipe = {
|
||||||
paramtype2 = "facedir",
|
{def.material,def.material};
|
||||||
is_ground_content = false,
|
{def.material,def.material};
|
||||||
drop = name,
|
{def.material,def.material};
|
||||||
drawtype = "nodebox",
|
}
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_bottom
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_bottom
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
pos.y = pos.y+1
|
|
||||||
after_dig_node(pos, name.."_t_2", digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node(name.."_t_2", {
|
|
||||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = "",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_top
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_top
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
pos.y = pos.y-1
|
|
||||||
after_dig_node(pos, name.."_b_2", digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
_doors.registered_doors["doors:" .. name .. "_a"] = true
|
||||||
|
_doors.registered_doors["doors:" .. name .. "_b"] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
doors.register_door("doors:door_wood", {
|
doors.register("door_wood", {
|
||||||
|
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
||||||
description = "Wooden Door",
|
description = "Wooden Door",
|
||||||
inventory_image = "doors_wood.png",
|
inventory_image = "doors_item_wood.png",
|
||||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||||
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
|
material = "group:wood",
|
||||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
doors.register("door_steel", {
|
||||||
output = "doors:door_wood",
|
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
||||||
recipe = {
|
|
||||||
{"group:wood", "group:wood"},
|
|
||||||
{"group:wood", "group:wood"},
|
|
||||||
{"group:wood", "group:wood"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors.register_door("doors:door_steel", {
|
|
||||||
description = "Steel Door",
|
description = "Steel Door",
|
||||||
inventory_image = "doors_steel.png",
|
inventory_image = "doors_item_steel.png",
|
||||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
protected = true,
|
||||||
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
|
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
||||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
material = "default:steel_ingot",
|
||||||
only_placer_can_open = true,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
doors.register("door_glass", {
|
||||||
output = "doors:door_steel",
|
tiles = { "doors_door_glass.png"},
|
||||||
recipe = {
|
|
||||||
{"default:steel_ingot", "default:steel_ingot"},
|
|
||||||
{"default:steel_ingot", "default:steel_ingot"},
|
|
||||||
{"default:steel_ingot", "default:steel_ingot"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors.register_door("doors:door_glass", {
|
|
||||||
description = "Glass Door",
|
description = "Glass Door",
|
||||||
inventory_image = "doors_glass.png",
|
inventory_image = "doors_item_glass.png",
|
||||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||||
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
material = "default:glass",
|
||||||
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
|
||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
sunlight = true,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
doors.register("door_obsidian_glass", {
|
||||||
output = "doors:door_glass",
|
tiles = { "doors_door_obsidian_glass.png" },
|
||||||
recipe = {
|
description = "Glass Door",
|
||||||
{"default:glass", "default:glass"},
|
inventory_image = "doors_item_obsidian_glass.png",
|
||||||
{"default:glass", "default:glass"},
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||||
{"default:glass", "default:glass"}
|
material = "default:obsidian_glass",
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors.register_door("doors:door_obsidian_glass", {
|
|
||||||
description = "Obsidian Glass Door",
|
|
||||||
inventory_image = "doors_obsidian_glass.png",
|
|
||||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
|
||||||
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
|
||||||
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
|
||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
sunlight = true,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door_obsidian_glass",
|
|
||||||
recipe = {
|
|
||||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
||||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
||||||
{"default:obsidian_glass", "default:obsidian_glass"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
----trapdoor----
|
----trapdoor----
|
||||||
|
|
||||||
|
function _doors.trapdoor_toggle(pos, clicker)
|
||||||
|
if clicker then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local owner = meta:get_string("doors_owner")
|
||||||
|
if owner ~= "" then
|
||||||
|
if clicker:get_player_name() ~= owner then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
|
||||||
|
if string.sub(node.name, -5) == "_open" then
|
||||||
|
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||||
|
else
|
||||||
|
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function doors.register_trapdoor(name, def)
|
function doors.register_trapdoor(name, def)
|
||||||
local name_closed = name
|
local name_closed = name
|
||||||
local name_opened = name.."_open"
|
local name_opened = name.."_open"
|
||||||
|
|
||||||
local function check_player_priv(pos, player)
|
local function check_player_priv(pos, player)
|
||||||
if not def.only_placer_can_open then
|
if not def.protected then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
@ -437,18 +438,8 @@ function doors.register_trapdoor(name, def)
|
|||||||
return meta:get_string("doors_owner") == pn
|
return meta:get_string("doors_owner") == pn
|
||||||
end
|
end
|
||||||
|
|
||||||
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
|
def.on_rightclick = function(pos, node, clicker)
|
||||||
if not check_player_priv(pos, clicker) then
|
_doors.trapdoor_toggle(pos, clicker)
|
||||||
return
|
|
||||||
end
|
|
||||||
local newname = node.name == name_closed and name_opened or name_closed
|
|
||||||
local sound = false
|
|
||||||
if node.name == name_closed then sound = def.sound_open end
|
|
||||||
if node.name == name_opened then sound = def.sound_close end
|
|
||||||
if sound then
|
|
||||||
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
||||||
end
|
|
||||||
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Common trapdoor configuration
|
-- Common trapdoor configuration
|
||||||
@ -458,7 +449,7 @@ function doors.register_trapdoor(name, def)
|
|||||||
def.is_ground_content = false
|
def.is_ground_content = false
|
||||||
def.can_dig = check_player_priv
|
def.can_dig = check_player_priv
|
||||||
|
|
||||||
if def.only_placer_can_open then
|
if def.protected then
|
||||||
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
local pn = placer:get_player_name()
|
local pn = placer:get_player_name()
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
@ -467,6 +458,26 @@ function doors.register_trapdoor(name, def)
|
|||||||
|
|
||||||
return minetest.setting_getbool("creative_mode")
|
return minetest.setting_getbool("creative_mode")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def.on_blast = function() end
|
||||||
|
else
|
||||||
|
def.on_blast = function(pos, intensity)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
return { name }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sounds then
|
||||||
|
def.sounds = default.node_sound_wood_defaults()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sound_open then
|
||||||
|
def.sound_open = "doors_door_open"
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sound_close then
|
||||||
|
def.sound_close = "doors_door_close"
|
||||||
end
|
end
|
||||||
|
|
||||||
local def_opened = table.copy(def)
|
local def_opened = table.copy(def)
|
||||||
@ -501,10 +512,11 @@ function doors.register_trapdoor(name, def)
|
|||||||
|
|
||||||
minetest.register_node(name_opened, def_opened)
|
minetest.register_node(name_opened, def_opened)
|
||||||
minetest.register_node(name_closed, def_closed)
|
minetest.register_node(name_closed, def_closed)
|
||||||
|
|
||||||
|
_doors.registered_trapdoors[name_opened] = true
|
||||||
|
_doors.registered_trapdoors[name_closed] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
doors.register_trapdoor("doors:trapdoor", {
|
doors.register_trapdoor("doors:trapdoor", {
|
||||||
description = "Trapdoor",
|
description = "Trapdoor",
|
||||||
inventory_image = "doors_trapdoor.png",
|
inventory_image = "doors_trapdoor.png",
|
||||||
@ -512,9 +524,6 @@ doors.register_trapdoor("doors:trapdoor", {
|
|||||||
tile_front = "doors_trapdoor.png",
|
tile_front = "doors_trapdoor.png",
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png",
|
||||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sound_open = "doors_door_open",
|
|
||||||
sound_close = "doors_door_close"
|
|
||||||
})
|
})
|
||||||
|
|
||||||
doors.register_trapdoor("doors:trapdoor_steel", {
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
||||||
@ -523,11 +532,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
|
|||||||
wield_image = "doors_trapdoor_steel.png",
|
wield_image = "doors_trapdoor_steel.png",
|
||||||
tile_front = "doors_trapdoor_steel.png",
|
tile_front = "doors_trapdoor_steel.png",
|
||||||
tile_side = "doors_trapdoor_steel_side.png",
|
tile_side = "doors_trapdoor_steel_side.png",
|
||||||
only_placer_can_open = true,
|
protected = true,
|
||||||
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sound_open = "doors_door_open",
|
|
||||||
sound_close = "doors_door_close"
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
40
mods/doors/models/door_a.obj
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib door_a.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v 0.499000 -0.499000 -0.499000
|
||||||
|
v 0.499000 1.499000 -0.499000
|
||||||
|
v 0.499000 -0.499000 -0.375000
|
||||||
|
v 0.499000 1.499000 -0.375000
|
||||||
|
v -0.499000 -0.499000 -0.499000
|
||||||
|
v -0.499000 1.499000 -0.499000
|
||||||
|
v -0.499000 -0.499000 -0.375000
|
||||||
|
v -0.499000 1.499000 -0.375000
|
||||||
|
vt 0.842105 1.000000
|
||||||
|
vt 0.894737 1.000000
|
||||||
|
vt 0.894737 0.000000
|
||||||
|
vt 0.842105 0.000000
|
||||||
|
vt 0.421053 1.000000
|
||||||
|
vt 0.421053 0.000000
|
||||||
|
vt 0.947368 1.000000
|
||||||
|
vt 0.947368 0.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.947368 0.500000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||||
|
f 4/5/2 8/1/2 7/4/2 3/6/2
|
||||||
|
f 8/2/3 6/7/3 5/8/3 7/3/3
|
||||||
|
f 6/9/4 2/5/4 1/6/4 5/10/4
|
||||||
|
f 1/11/5 3/12/5 7/7/5 5/13/5
|
||||||
|
f 6/14/6 8/8/6 4/12/6 2/11/6
|
40
mods/doors/models/door_b.obj
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
# Blender v2.76 (sub 0) OBJ File: 'door_b.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib door_b.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v -0.499000 -0.499000 -0.499000
|
||||||
|
v -0.499000 1.499000 -0.499000
|
||||||
|
v -0.499000 -0.499000 -0.375000
|
||||||
|
v -0.499000 1.499000 -0.375000
|
||||||
|
v 0.499000 -0.499000 -0.499000
|
||||||
|
v 0.499000 1.499000 -0.499000
|
||||||
|
v 0.499000 -0.499000 -0.375000
|
||||||
|
v 0.499000 1.499000 -0.375000
|
||||||
|
vt 0.842105 1.000000
|
||||||
|
vt 0.842105 0.000000
|
||||||
|
vt 0.894737 0.000000
|
||||||
|
vt 0.894737 1.000000
|
||||||
|
vt 0.421053 1.000000
|
||||||
|
vt 0.421053 0.000000
|
||||||
|
vt 0.947368 0.000000
|
||||||
|
vt 0.947368 1.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.947368 0.500000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 2/1/1 1/2/1 3/3/1 4/4/1
|
||||||
|
f 4/5/2 3/6/2 7/2/2 8/1/2
|
||||||
|
f 8/4/3 7/3/3 5/7/3 6/8/3
|
||||||
|
f 6/9/4 5/10/4 1/6/4 2/5/4
|
||||||
|
f 1/11/5 5/12/5 7/13/5 3/7/5
|
||||||
|
f 6/8/6 2/13/6 4/12/6 8/14/6
|
Before Width: | Height: | Size: 109 B |
BIN
mods/doors/textures/doors_door_glass.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
mods/doors/textures/doors_door_obsidian_glass.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
mods/doors/textures/doors_door_steel.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/doors/textures/doors_door_wood.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 105 B |
Before Width: | Height: | Size: 128 B After Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
BIN
mods/doors/textures/doors_item_steel.png
Normal file
After Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 291 B |