Commit Graph

29 Commits

Author SHA1 Message Date
Ezhh
c0557b2c23
Add names for register_decoration 2018-03-18 00:25:16 +00:00
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63ebdfd139 Waterlily: Place as Y-offset simple decoration 2018-02-27 01:16:48 +00:00
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702070accb Floatland biomes: Add forest, tune beach height 2018-02-27 01:16:43 +00:00
Ezhh
280f1b1c39 Put y_max above y_min in mapgen registrations (#2051)
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
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d1db66bf4f Ferns: Add 3 sizes for coniferous forest biome
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
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8ab7c54d76 Biomes: Add 'dirt with coniferous litter' node for coniferous forest 2017-12-24 00:33:21 +00:00
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2c5670563a Flowers: Add black tulip, green chrysanthemum
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.

Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
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57577596d6 Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
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48baf1acb5 Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
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bae17cd88c Flowers: More flowers 2017-07-01 04:29:49 +01:00
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68212967c0 Biomes: Add and auto-select mgv7 floatland biomes
A simple set of biomes for now: Ocean, coniferous forest, grassland,
sandstone desert.
Update biome lists for blob ores and decorations.

Make sandstone desert filler 1 node deeper to match other deserts.
2017-03-17 05:49:57 +00:00
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42afe679a7 Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes
Biomes:
Add 'sandstone desert', 'cold desert', 'snowy grassland'.
Rename 'glacier' biome to 'icesheet' biome.
Rename non-swamp 'swamp' biomes to 'shore' biomes.
Remove 'sandstone grassland' biome.
Rename 'stone grassland' biome to 'grassland' biome.
Edit biome points for improved similarity to Whittaker classification.
Change 'tundra' to bare stone with snowblocks.
Make dirt 'swamp' / 'shore' less deep.

Ores:
Make dirt blob ore biome-specific, limit to dirt biomes.

Decorations:
Make mushroom noise spread match that of appletrees as originally intended,
to have mushrooms spawn in darker thicker forest areas.
Add coral reefs in warm oceans.
Add bushes and acacia bushes.
Jungletrees in deeper water for larger swamps.

Register flower mod decorations in singlenode mapgen for use by
minetest.generate_registered_decorations, as in default/mapgen.lua.
2016-12-03 02:18:06 +00:00
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f17d791173 Default, flowers: Use 'get_mapgen_setting()' 2016-07-07 18:14:36 +01:00
Auke Kok
556f0d48e3 Replace aliased fertile mushrooms.
This is a non-issue: these are aliased to normal mushrooms. For
clarity, we replace them with the normal mushrooms here as well.
2016-01-08 00:24:05 +00:00
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8704afe5b1 Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal 2015-12-19 15:03:10 +00:00
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2119054a95 Mgv5/7 biomes: Add more shallow dirt waters
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
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4bb9652c0f Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
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408ee69fb8 Flowers: Add sporeless mushrooms and edit drops 2015-08-14 01:34:35 +01:00
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0a3bf5b220 Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
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84de5f0f40 Add biomes for mgv5 and mgv7 2015-07-30 01:19:12 +01:00
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83c2a88c91 Flowers: Keep mushrooms above water level 2015-07-24 21:56:16 +01:00
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bc4d0c1344 Flowers: Add mushrooms to mgv6 2015-07-23 05:14:32 +01:00
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21c874ab52 flowers/mapgen.lua: Remove unnecessary double quotation marks 2015-03-25 22:03:53 +00:00
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8a8712e4a3 flowers/mapgen.lua: Register flower decorations for mgv6 2015-03-25 21:28:15 +00:00
PenguinDad
3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
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e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
HybridDog
9df85d7752 Fix typo in flower generation 2013-08-06 17:56:51 +02:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00