Maksim
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API ( #2795 )
2020-12-13 18:59:19 +01:00
sfan5
6d2a897e1b
creative: Update for compatibility with minetest.creative_is_enabled ( #2691 )
2020-06-07 00:15:35 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
Paramat
e8097c9e87
Creative: Override the hand instead of re-registering
...
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
...
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
rubenwardy
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
tenplus1
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
paramat
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
Dániel Juhász
24559d012e
Creative: Automatic item colorization for creative mode
2017-04-23 23:05:06 +01:00
zaoqi
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
paramat
e86955afae
Creative: Cache creative mode setting
2017-02-01 17:51:35 +00:00
rubenwardy
b06368adf2
Fix node drops not being added to inventory when not in creative mode
2017-01-27 19:48:59 +00:00
rubenwardy
bee5b316a8
Creative: Add creative.is_enabled_for
2017-01-26 17:54:45 +00:00
paramat
fa17fe31d6
Creative: Re-implement constant hand dig times, add comment
2016-11-28 01:28:24 +00:00
rubenwardy
d42ae715b8
Sfinv: Add sfinv to allow tabs to be added to the inventory
2016-11-27 03:27:12 +00:00
tenplus1
022d22ceca
Creative: Fix missing item bug caused by 'start_i' value
...
This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
Rui
5868274b00
Creative: Fix crash when turning on creative in-game
2016-11-07 14:13:10 +00:00
rubenwardy
53179b8d10
Creative: Use element instead of parameter to disable close on enter
2016-10-08 18:02:14 +01:00
paramat
0664570d22
Creative: Make dig times near-identical for nodes of all levels
...
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00
rubenwardy
471d1cf159
Add search on enter press to creative inventory
2016-08-27 21:24:07 +01:00
Tim
30b0a155fb
Stop shadowing upvalues and definitions.
2016-07-15 21:58:49 +01:00
Tim
4473627de0
Remove unused and clean up missused variable-value assignments.
...
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
paramat
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
...
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
red-001
b1e0864cf1
Creative: Reset 'start_i' to 1 when the inventory filter is changed
2016-05-21 03:02:10 +01:00
tenplus1
b36b154257
Creative: Fix inventory crash after toggling creative mode in-game
2016-05-08 00:40:52 +01:00
tenplus1
3976dc6a5b
Creative: Fix '-' glitch in playername
...
Fix the glitch when players use the '-' character in their username
on a server, causing creative inventory to not pass page 2
2016-05-07 02:13:00 +01:00
tenplus1
8ea031ef77
Creative: Add global variable creative.formspec_add
...
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether. Simple solution
that works already for inventory_plus' BACK button
2016-05-07 02:07:55 +01:00
Jean-Patrick Guerrero
1a5f89e750
Creative: Code cleaning + Fix items moving in virtual inventory
2016-03-22 15:45:48 +00:00
Jean-Patrick Guerrero
4c9944b263
Creative: Rename fields with correct naming convention to avoid possible conflicts
2016-02-21 15:31:37 +00:00
Muhammad Rifqi Priyo Susanto
9e54b379c8
Creative: Extend search function to descriptions
2016-02-06 01:24:24 +00:00
Craig Davison
09dbaf7972
Follow naming conventions of textures in creative
2016-02-03 19:33:59 +00:00
kilbith
0ea23a50d3
Creative: move player datas in separate table ( fixes #812 )
2016-02-03 19:33:31 +00:00
kilbith
250be40ecd
Fix blank page in creative in some rare case and keep crafting tab's size stationary
2016-01-20 22:17:38 +00:00
kilbith
6d79d157c3
New design of the creative inventory (with tabs)
2016-01-15 04:56:24 +00:00
jeanpatrick.guerrero@gmail.com
7488f483c7
Minor polishing of creative
2016-01-05 23:29:15 +00:00
jeanpatrick.guerrero@gmail.com
b1e2ece638
Add a search field to the creative inventory
2015-12-25 15:36:55 +00:00
jeanpatrick.guerrero@gmail.com
b8333cf82a
Speed-up creative inventory initializing (~10x faster)
2015-12-06 00:22:12 +00:00
Amaz
7361eb5e05
Add the listring functionality c977fbd928
2015-06-23 19:17:57 +02:00
Craig Davison
64bf6c1b89
Add crafting grid result arrow to creative inventory
2015-01-10 15:32:16 +01:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
webdesigner97
fa485f7d63
Make creative inventory use new fancy layout
2014-07-05 16:02:26 +02:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
ShadowNinja
1d4eb43f26
Revert dig time in creative mode to 0.5
...
This made it impossible to punch things without breaking them in creative
2013-11-04 18:46:39 -05:00
PilzAdam
e547d279ab
Longer range and insta-dig in creative
2013-09-28 23:52:59 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00
PilzAdam
7e843c92a6
Move creative, dye, vessels and wool to common
2013-03-23 17:42:40 +01:00
PilzAdam
61e60724f6
Use infinite stacks in creative mode and make the hand break anything
2012-12-17 20:27:01 +01:00