-- Wear out hoes, place soil -- TODO Ignore group:flower farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) local pt = pointed_thing -- check if pointing at a node if not pt then return end if pt.type ~= "node" then return end local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return end if not minetest.registered_nodes[above.name] then return end -- check if the node above the pointed thing is air if above.name ~= "air" then return end -- check if pointing at soil if minetest.get_item_group(under.name, "soil") ~= 1 then return end -- check if (wet) soil defined local regN = minetest.registered_nodes if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then return end if minetest.is_protected(pt.under, user:get_player_name()) then minetest.record_protection_violation(pt.under, user:get_player_name()) return end if minetest.is_protected(pt.above, user:get_player_name()) then minetest.record_protection_violation(pt.above, user:get_player_name()) return end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/(uses-1)) end return itemstack end -- Register new hoes farming.register_hoe = function(name, def) -- Check for : prefix (register new hoes in your mod's namespace) if name:sub(1,1) ~= ":" then name = ":" .. name end -- Check def table if def.description == nil then def.description = "Hoe" end if def.inventory_image == nil then def.inventory_image = "unknown_item.png" end if def.recipe == nil then def.recipe = { {"air","air",""}, {"","group:stick",""}, {"","group:stick",""} } end if def.max_uses == nil then def.max_uses = 30 end -- Register the tool minetest.register_tool(name, { description = def.description, inventory_image = def.inventory_image, on_use = function(itemstack, user, pointed_thing) return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) end }) -- Register its recipe if def.material == nil then minetest.register_craft({ output = name:sub(2), recipe = def.recipe }) else minetest.register_craft({ output = name:sub(2), recipe = { {def.material, def.material, ""}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) -- Reverse Recipe minetest.register_craft({ output = name:sub(2), recipe = { {"", def.material, def.material}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) end end -- how often node timers for plants will tick, +/- some random value local function tick(pos) minetest.get_node_timer(pos):start(math.random(166, 286)) end -- how often a growth failure tick is retried (e.g. too dark) local function tick_again(pos) minetest.get_node_timer(pos):start(math.random(40, 80)) end -- Seed placement farming.place_seed = function(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= "node" then return itemstack end local under = minetest.get_node(pt.under) local above = minetest.get_node(pt.above) if minetest.is_protected(pt.under, placer:get_player_name()) then minetest.record_protection_violation(pt.under, placer:get_player_name()) return end if minetest.is_protected(pt.above, placer:get_player_name()) then minetest.record_protection_violation(pt.above, placer:get_player_name()) return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return itemstack end if not minetest.registered_nodes[above.name] then return itemstack end -- check if pointing at the top of the node if pt.above.y ~= pt.under.y+1 then return itemstack end -- check if you can replace the node above the pointed node if not minetest.registered_nodes[above.name].buildable_to then return itemstack end -- check if pointing at soil if minetest.get_item_group(under.name, "soil") < 2 then return itemstack end -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name = plantname, param2 = 1}) tick(pt.above) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end farming.grow_plant = function(pos, elapsed) local node = minetest.get_node(pos) local name = node.name local def = minetest.registered_nodes[name] if not def.next_plant then -- disable timer for fully grown plant return end -- grow seed if minetest.get_item_group(node.name, "seed") and def.fertility then local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not soil_node then tick_again(pos) return end -- omitted is a check for light, we assume seeds can germinate in the dark. for _, v in pairs(def.fertility) do if minetest.get_item_group(soil_node.name, v) ~= 0 then minetest.swap_node(pos, {name = def.next_plant}) if minetest.registered_nodes[def.next_plant].next_plant then tick(pos) return end end end return end -- check if on wet soil local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if minetest.get_item_group(below.name, "soil") < 3 then tick_again(pos) return end -- check light local light = minetest.get_node_light(pos) if not light or light < def.minlight or light > def.maxlight then tick_again(pos) return end -- grow minetest.swap_node(pos, {name = def.next_plant}) -- new timer needed? if minetest.registered_nodes[def.next_plant].next_plant then tick(pos) end return end -- Register plants farming.register_plant = function(name, def) local mname = name:split(":")[1] local pname = name:split(":")[2] -- Check def table if not def.description then def.description = "Seed" end if not def.inventory_image then def.inventory_image = "unknown_item.png" end if not def.steps then return nil end if not def.minlight then def.minlight = 1 end if not def.maxlight then def.maxlight = 14 end if not def.fertility then def.fertility = {} end -- Register seed local lbm_nodes = {mname .. ":seed_" .. pname} local g = {seed = 1, snappy = 3, attached_node = 1} for k, v in pairs(def.fertility) do g[v] = 1 end minetest.register_node(":" .. mname .. ":seed_" .. pname, { description = def.description, tiles = {def.inventory_image}, inventory_image = def.inventory_image, wield_image = def.inventory_image, drawtype = "signlike", groups = g, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, fertility = def.fertility, sounds = default.node_sound_dirt_defaults({ dug = {name = "default_grass_footstep", gain = 0.2}, place = {name = "default_place_node", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) end, next_plant = mname .. ":" .. pname .. "_1", on_timer = farming.grow_plant, minlight = def.minlight, maxlight = def.maxlight, }) -- Register harvest minetest.register_craftitem(":" .. mname .. ":" .. pname, { description = pname:gsub("^%l", string.upper), inventory_image = mname .. "_" .. pname .. ".png", }) -- Register growing steps for i = 1, def.steps do local drop = { items = { {items = {mname .. ":" .. pname}, rarity = 9 - i}, {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, } } local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} nodegroups[pname] = i local next_plant = nil local on_timer = nil if i < def.steps then next_plant = mname .. ":" .. pname .. "_" .. (i + 1) on_timer = farming.grow_plant lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i end minetest.register_node(mname .. ":" .. pname .. "_" .. i, { drawtype = "plantlike", waving = 1, tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, paramtype = "light", walkable = false, buildable_to = true, drop = drop, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = nodegroups, sounds = default.node_sound_leaves_defaults(), next_plant = next_plant, on_timer = farming.grow_plant, minlight = def.minlight, maxlight = def.maxlight, }) end -- replacement LBM for pre-nodetimer plants minetest.register_lbm({ name = ":" .. mname .. ":start_nodetimer_" .. pname, nodenames = lbm_nodes, action = function(pos, node) tick_again(pos) end, }) -- Return local r = { seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname } return r end