-- minetest/default/mapgen.lua local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(27 / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do local y0 = pr:next(y_min, y_max) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x) local z0 = pr:next(minp.z, maxp.z) local p0 = {x=x0, y=y0, z=z0} for x1=-1,1 do for y1=-1,1 do for z1=-1,1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") end minetest.register_on_generated(function(minp, maxp, seed) generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 5, -16, 2) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/9/9/9, 5, -64, -17) end)