creative = {} local player_inventory = {} function creative.init_creative_inventory(player) local player_name = player:get_player_name() player_inventory[player_name] = { size = 0, filter = "", start_i = 0 } minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) if not to_list == "main" then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player2) return 0 end, allow_take = function(inv, listname, index, stack, player2) return -1 end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) end, on_put = function(inv, listname, index, stack, player2) end, on_take = function(inv, listname, index, stack, player2) if stack and stack:get_count() > 0 then minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") end end, }) creative.update_creative_inventory(player_name, minetest.registered_items) end function creative.update_creative_inventory(player_name, tab_content) local creative_list = {} local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) local inv = player_inventory[player_name] if not inv then creative.init_creative_inventory(minetest.get_player_by_name(player_name)) end for name, def in pairs(tab_content) do if not (def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" and (def.name:find(inv.filter, 1, true) or def.description:lower():find(inv.filter, 1, true)) then creative_list[#creative_list+1] = name end end table.sort(creative_list) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" function creative.register_tab(name, title, items) sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) return minetest.setting_getbool("creative_mode") end, get = function(self, player, context) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local start_i = inv.start_i or 0 local pagenum = math.floor(start_i / (3*8) + 1) local pagemax = math.ceil(inv.size / (3*8)) return sfinv.make_formspec(player, context, "label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4.06,3.4;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:creative_trash;main;4,3.3;1,1;] listring[] button[5.4,3.2;0.8,0.9;creative_prev;<] button[7.25,3.2;0.8,0.9;creative_next;>] button[2.1,3.4;0.8,0.5;creative_search;?] button[2.75,3.4;0.8,0.5;creative_clear;X] tooltip[creative_search;Search] tooltip[creative_clear;Reset] listring[current_player;main] field_close_on_enter[creative_filter;false] ]] .. "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. default.get_hotbar_bg(0,4.7) .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. creative.formspec_add, false) end, on_enter = function(self, player, context) local player_name = player:get_player_name() local inv = player_inventory[player_name] if inv then inv.start_i = 0 end end, on_player_receive_fields = function(self, player, context, fields) local player_name = player:get_player_name() local inv = player_inventory[player_name] assert(inv) if fields.creative_clear then inv.start_i = 0 inv.filter = "" creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then inv.start_i = 0 inv.filter = fields.creative_filter:lower() creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then start_i = start_i - 3*8 if start_i < 0 then start_i = inv.size - (inv.size % (3*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (3*8)) end end elseif fields.creative_next then start_i = start_i + 3*8 if start_i >= inv.size then start_i = 0 end end inv.start_i = start_i sfinv.set_player_inventory_formspec(player, context) end end }) end minetest.register_on_joinplayer(function(player) creative.init_creative_inventory(player) end) creative.register_tab("all", "All", minetest.registered_items) creative.register_tab("nodes", "Nodes", minetest.registered_nodes) creative.register_tab("tools", "Tools", minetest.registered_tools) creative.register_tab("craftitems", "Items", minetest.registered_craftitems)