mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-23 06:32:25 +01:00
bb9279ccb8
rebased #2368
137 lines
4.0 KiB
Lua
137 lines
4.0 KiB
Lua
-- default/torch.lua
|
|
|
|
-- support for MT game translation.
|
|
local S = default.get_translator
|
|
|
|
local function on_flood(pos, oldnode, newnode)
|
|
minetest.add_item(pos, ItemStack("default:torch 1"))
|
|
-- Play flame-extinguish sound if liquid is not an 'igniter'
|
|
local nodedef = minetest.registered_items[newnode.name]
|
|
if not (nodedef and nodedef.groups and
|
|
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
|
minetest.sound_play(
|
|
"default_cool_lava",
|
|
{pos = pos, max_hear_distance = 16, gain = 0.1}
|
|
)
|
|
end
|
|
-- Remove the torch node
|
|
return false
|
|
end
|
|
|
|
minetest.register_node("default:torch", {
|
|
description = S("Torch"),
|
|
drawtype = "mesh",
|
|
mesh = "torch_floor.obj",
|
|
inventory_image = "default_torch_on_floor.png",
|
|
wield_image = "default_torch_on_floor.png",
|
|
tiles = {{
|
|
name = "default_torch_on_floor_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
liquids_pointable = false,
|
|
light_source = 12,
|
|
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
|
drop = "default:torch",
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local under = pointed_thing.under
|
|
local node = minetest.get_node(under)
|
|
local def = minetest.registered_nodes[node.name]
|
|
if def and def.on_rightclick and
|
|
not (placer and placer:is_player() and
|
|
placer:get_player_control().sneak) then
|
|
return def.on_rightclick(under, node, placer, itemstack,
|
|
pointed_thing) or itemstack
|
|
end
|
|
|
|
local above = pointed_thing.above
|
|
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
|
local fakestack = itemstack
|
|
if wdir == 0 then
|
|
fakestack:set_name("default:torch_ceiling")
|
|
elseif wdir == 1 then
|
|
fakestack:set_name("default:torch")
|
|
else
|
|
fakestack:set_name("default:torch_wall")
|
|
end
|
|
|
|
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
|
itemstack:set_name("default:torch")
|
|
|
|
return itemstack
|
|
end,
|
|
floodable = true,
|
|
on_flood = on_flood,
|
|
})
|
|
|
|
minetest.register_node("default:torch_wall", {
|
|
drawtype = "mesh",
|
|
mesh = "torch_wall.obj",
|
|
tiles = {{
|
|
name = "default_torch_on_floor_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 12,
|
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
|
drop = "default:torch",
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
floodable = true,
|
|
on_flood = on_flood,
|
|
})
|
|
|
|
minetest.register_node("default:torch_ceiling", {
|
|
drawtype = "mesh",
|
|
mesh = "torch_ceiling.obj",
|
|
tiles = {{
|
|
name = "default_torch_on_floor_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = 12,
|
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
|
drop = "default:torch",
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
floodable = true,
|
|
on_flood = on_flood,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
name = "default:3dtorch",
|
|
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
|
action = function(pos, node)
|
|
if node.param2 == 0 then
|
|
minetest.set_node(pos, {name = "default:torch_ceiling",
|
|
param2 = node.param2})
|
|
elseif node.param2 == 1 then
|
|
minetest.set_node(pos, {name = "default:torch",
|
|
param2 = node.param2})
|
|
else
|
|
minetest.set_node(pos, {name = "default:torch_wall",
|
|
param2 = node.param2})
|
|
end
|
|
end
|
|
})
|