mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-23 14:42:27 +01:00
471 lines
11 KiB
Lua
471 lines
11 KiB
Lua
-- Minetest 0.4 mod: farming
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-- See README.txt for licensing and other information.
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farming = {}
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--
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-- Soil
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--
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minetest.register_node("farming:soil", {
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description = "Soil",
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tiles = {"farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("farming:soil_wet", {
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description = "Wet Soil",
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_abm({
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nodenames = {"farming:soil", "farming:soil_wet"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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pos.y = pos.y+1
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local nn = minetest.get_node(pos).name
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pos.y = pos.y-1
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].walkable and
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minetest.get_item_group(nn, "plant") == 0
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then
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minetest.set_node(pos, {name="default:dirt"})
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end
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-- check if there is water nearby
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil turn it into wet soil
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if node.name == "farming:soil" then
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minetest.set_node(pos, {name="farming:soil_wet"})
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end
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else
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-- turn it back into dirt if it is already dry
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if node.name == "farming:soil" then
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-- only turn it back if there is no plant on top of it
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if minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name="default:dirt"})
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end
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-- if its wet turn it back into dry soil
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elseif node.name == "farming:soil_wet" then
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minetest.set_node(pos, {name="farming:soil"})
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end
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end
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end,
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})
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--
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-- Hoes
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--
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-- turns nodes with group soil=1 into soil
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function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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end
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minetest.register_tool("farming:hoe_wood", {
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description = "Wooden Hoe",
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inventory_image = "farming_tool_woodhoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
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end,
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})
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minetest.register_tool("farming:hoe_stone", {
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description = "Stone Hoe",
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inventory_image = "farming_tool_stonehoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
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end,
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})
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minetest.register_tool("farming:hoe_steel", {
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description = "Steel Hoe",
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inventory_image = "farming_tool_steelhoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
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end,
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})
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minetest.register_tool("farming:hoe_bronze", {
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description = "Bronze Hoe",
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inventory_image = "farming_tool_bronzehoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
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end,
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})
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minetest.register_tool("farming:hoe_mese", {
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description = "Mese Hoe",
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inventory_image = "farming_tool_mesehoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 350)
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end,
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})
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minetest.register_tool("farming:hoe_diamond", {
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description = "Diamond Hoe",
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inventory_image = "farming_tool_diamondhoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, 500)
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end,
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})
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minetest.register_craft({
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output = "farming:hoe_wood",
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recipe = {
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{"group:wood", "group:wood"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_stone",
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recipe = {
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{"group:stone", "group:stone"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_bronze",
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recipe = {
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{"default:bronze_ingot", "default:bronze_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_mese",
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recipe = {
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{"default:mese_crystal", "default:mese_crystal"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_diamond",
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recipe = {
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{"default:diamond", "default:diamond"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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--
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-- Override grass for drops
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--
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, {drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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}})
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end
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minetest.override_item("default:junglegrass", {drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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}})
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--
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-- Place seeds
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--
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local function place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") <= 1 then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name=plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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--
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-- Wheat
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--
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minetest.register_craftitem("farming:seed_wheat", {
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description = "Wheat Seed",
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inventory_image = "farming_wheat_seed.png",
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on_place = function(itemstack, placer, pointed_thing)
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return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
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end,
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})
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minetest.register_craftitem("farming:wheat", {
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description = "Wheat",
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inventory_image = "farming_wheat.png",
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})
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minetest.register_craftitem("farming:flour", {
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description = "Flour",
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inventory_image = "farming_flour.png",
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})
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minetest.register_craftitem("farming:bread", {
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description = "Bread",
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inventory_image = "farming_bread.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = "shapeless",
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output = "farming:flour",
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recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
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})
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minetest.register_craft({
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type = "cooking",
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cooktime = 15,
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output = "farming:bread",
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recipe = "farming:flour"
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})
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for i=1,8 do
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local drop = {
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items = {
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{items = {'farming:wheat'},rarity=9-i},
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{items = {'farming:wheat'},rarity=18-i*2},
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{items = {'farming:seed_wheat'},rarity=9-i},
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{items = {'farming:seed_wheat'},rarity=18-i*2},
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}
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}
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minetest.register_node("farming:wheat_"..i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_wheat_"..i..".png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_abm({
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nodenames = {"group:wheat"},
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neighbors = {"group:soil"},
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interval = 90,
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chance = 2,
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action = function(pos, node)
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-- return if already full grown
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if minetest.get_item_group(node.name, "wheat") == 8 then
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return
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end
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-- check if on wet soil
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pos.y = pos.y-1
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local n = minetest.get_node(pos)
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if minetest.get_item_group(n.name, "soil") < 3 then
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return
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end
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pos.y = pos.y+1
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-- check light
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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-- grow
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local height = minetest.get_item_group(node.name, "wheat") + 1
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minetest.set_node(pos, {name="farming:wheat_"..height})
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end
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})
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--
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-- Cotton
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--
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minetest.register_craftitem("farming:seed_cotton", {
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description = "Cotton Seed",
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inventory_image = "farming_cotton_seed.png",
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on_place = function(itemstack, placer, pointed_thing)
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return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
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end,
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})
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minetest.register_craftitem("farming:string", {
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description = "String",
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inventory_image = "farming_string.png",
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})
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minetest.register_craft({
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output = "wool:white",
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recipe = {
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{"farming:string", "farming:string"},
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{"farming:string", "farming:string"},
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}
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})
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for i=1,8 do
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local drop = {
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items = {
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{items = {'farming:string'},rarity=9-i},
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{items = {'farming:string'},rarity=18-i*2},
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{items = {'farming:string'},rarity=27-i*3},
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{items = {'farming:seed_cotton'},rarity=9-i},
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{items = {'farming:seed_cotton'},rarity=18-i*2},
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{items = {'farming:seed_cotton'},rarity=27-i*3},
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}
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}
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minetest.register_node("farming:cotton_"..i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_"..i..".png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_abm({
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nodenames = {"group:cotton"},
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neighbors = {"group:soil"},
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interval = 80,
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chance = 2,
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action = function(pos, node)
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-- return if already full grown
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if minetest.get_item_group(node.name, "cotton") == 8 then
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return
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end
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-- check if on wet soil
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pos.y = pos.y-1
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local n = minetest.get_node(pos)
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if minetest.get_item_group(n.name, "soil") < 3 then
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return
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end
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pos.y = pos.y+1
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-- check light
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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-- grow
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local height = minetest.get_item_group(node.name, "cotton") + 1
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minetest.set_node(pos, {name="farming:cotton_"..height})
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end
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})
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