minetest_game/mods/default/textures
2015-07-12 12:24:02 +02:00
..
bubble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
crack_anylength.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_apple.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_book.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bookshelf.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_brick_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_lock.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_clay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cloud.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_coal_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coal_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cobble_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_desert_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_sand_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_desert_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_stone_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_stone_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_desert_stone.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_diamond_block.png Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
default_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dirt.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dry_shrub.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_overlay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_bottom.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front_active.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass_detail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_grass_1.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_2.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_3.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_4.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_5.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_footsteps.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_grass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gravel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_ice.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_iron_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglegrass.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_jungleleaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglesapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_jungletree_top.png More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
default_jungletree.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_junglewood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_ladder.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_leaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_crystal_fragment.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mese_crystal.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_meselamp.png Add Meselamps 2015-03-29 21:17:53 +02:00
default_mineral_coal_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_coal.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_copper_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_copper.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_diamond_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_gold_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_gold.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_iron_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_iron.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_mese_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_mineral_mese.png Add Meselamps 2015-03-29 21:17:53 +02:00
default_mossycobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_nc_back.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_front.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_rb.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_side.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_obsidian_brick.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_obsidian_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_shard.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_obsidian.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_paper.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_papyrus.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_needles.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pinetree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pinetree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pinewood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_crossing.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_curved.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_t_junction.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_river_water_flowing_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water_source_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_sand_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone_brick_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_sandstone_brick.png Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
default_sandstone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign_wall.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_snow_side.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_snow.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_snowball.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_brick_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_stone_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_normal.png Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
default_stone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tnt_bottom.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_tnt_side.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_tnt_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_torch_on_floor_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_tree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_wood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_formbg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hb_bg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hotbar_selected.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_hotbar.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
heart.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player_back.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
wieldhand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00