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https://github.com/minetest/minetest_game.git
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6fdfd2554c
Pass nodename to tnt.burn function where possible to reduce use of 'get_node'. Change 'ipairs' to 'pairs'. Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to avoid every node triggering recursion, the loop itself takes the place of recursion and works upwards through horizontal planes as required.
18 lines
411 B
Lua
18 lines
411 B
Lua
unused_args = false
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allow_defined_top = true
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"dump",
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"vector", "nodeupdate", "nodeupdate_single",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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}
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-- Overwrites minetest.handle_node_drops
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files["mods/creative/init.lua"].globals = { "minetest" }
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-- Don't report on legacy definitions of globals.
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files["mods/default/legacy.lua"].global = false
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