mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 23:33:51 +01:00
9de43cdf7d
We were cleverly attempting to use an airlike node as the top half of the doors, but as airlike nodes are not walkable, falling nodes would not stop falling and thus remain an entity stuck on top of a door. After inspecting the builtin/game/falling.lua code, I considered the remaining options: (a) revert doors such that the top part is actually the door, (b) play with nodedef fields and see if other flags may work, or (c) modify the hidden door part to another drawtype that properly prevents this issue. (a) seemed way over the top for now, although it would solve the issue, it would cause a rewrite of most of the code including the old-door-conversion. (b) turned up nothing. (c) turned out to be relatively simple. So, here's the implementation where I turn the hidden door top into a tiny, non-targetable but walkable nodebox that is entirely inside the door hinge. It's entirely transparent, so you still can't see it, can't hit it, nor can you place anything in it or make liquids flow through it. The top part is placed in the right position on placement and not touched further. Falling nodes will properly stop on top of these doors. I've adjusted the door conversion code to properly account for the issue as well, so the only thing remaining is people who have been running a git branch - those can upgrade by re-placing the door.
789 lines
21 KiB
Lua
789 lines
21 KiB
Lua
|
|
--[[
|
|
|
|
Copyright (C) 2012 PilzAdam
|
|
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
|
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
|
|
|
--]]
|
|
|
|
-- our API object
|
|
doors = {}
|
|
|
|
-- private data
|
|
local _doors = {}
|
|
_doors.registered_doors = {}
|
|
_doors.registered_trapdoors = {}
|
|
|
|
-- returns an object to a door object or nil
|
|
function doors.get(pos)
|
|
if _doors.registered_doors[minetest.get_node(pos).name] then
|
|
-- A normal upright door
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local state = minetest.get_meta(self.pos):get_int("state")
|
|
return state %2 == 1
|
|
end
|
|
}
|
|
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
|
|
-- A trapdoor
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local name = minetest.get_node(pos).name
|
|
return name:sub(-5) == "_open"
|
|
end
|
|
}
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- this hidden node is placed on top of the bottom, and prevents
|
|
-- nodes from being placed in the top half of the door.
|
|
minetest.register_node("doors:hidden", {
|
|
description = "Hidden Door Segment",
|
|
-- can't use airlike otherwise falling nodes will turn to entities
|
|
-- and will be forever stuck until door is removed.
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
-- has to be walkable for falling nodes to stop falling.
|
|
walkable = true,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = false,
|
|
floodable = false,
|
|
drop = "",
|
|
groups = {not_in_creative_inventory = 1},
|
|
on_blast = function() end,
|
|
tiles = {"doors_blank.png"},
|
|
-- 1px transparent block inside door hinge near node top.
|
|
nodebox = {
|
|
type = "fixed",
|
|
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
|
},
|
|
-- collision_box needed otherise selection box would be full node size
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
|
},
|
|
})
|
|
|
|
-- table used to aid door opening/closing
|
|
local transform = {
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
}
|
|
|
|
function _doors.door_toggle(pos, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local state = meta:get_int("state")
|
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
local name = def.door.name
|
|
|
|
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local old = state
|
|
-- until Lua-5.2 we have no bitwise operators :(
|
|
if state % 2 == 1 then
|
|
state = state - 1
|
|
else
|
|
state = state + 1
|
|
end
|
|
|
|
local dir = minetest.get_node(pos).param2
|
|
if state % 2 == 0 then
|
|
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
else
|
|
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
end
|
|
|
|
minetest.swap_node(pos, {
|
|
name = name .. transform[state + 1][dir+1].v,
|
|
param2 = transform[state + 1][dir+1].param2
|
|
})
|
|
meta:set_int("state", state)
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
|
|
-- Run script hook
|
|
local _, callback
|
|
for _, callback in ipairs(core.registered_on_placenodes) do
|
|
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
|
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
|
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
|
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
|
local pointed_thing_copy = {
|
|
type = pointed_thing.type,
|
|
above = vector.new(pointed_thing.above),
|
|
under = vector.new(pointed_thing.under),
|
|
ref = pointed_thing.ref,
|
|
}
|
|
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
|
|
end
|
|
end
|
|
|
|
function doors.register(name, def)
|
|
if not name:find(":") then
|
|
name = "doors:" .. name
|
|
end
|
|
|
|
-- replace old doors of this type automatically
|
|
minetest.register_abm({
|
|
nodenames = {name.."_b_1", name.."_b_2"},
|
|
interval = 7.0,
|
|
chance = 1,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
local l = tonumber(node.name:sub(-1))
|
|
local meta = minetest.get_meta(pos)
|
|
local h = meta:get_int("right") + 1
|
|
local p2 = node.param2
|
|
local replace = {
|
|
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
|
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
|
}
|
|
local new = replace[l][h]
|
|
-- retain infotext and doors_owner fields
|
|
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
|
meta:set_int("state", new.state)
|
|
-- properly place doors:hidden at the right spot
|
|
local p3 = p2
|
|
if new.state >= 2 then
|
|
p3 = (p3 + 3) % 4
|
|
end
|
|
if new.state % 2 == 1 then
|
|
if new.state >= 2 then
|
|
p3 = (p3 + 1) % 4
|
|
else
|
|
p3 = (p3 + 3) % 4
|
|
end
|
|
end
|
|
-- wipe meta on top node as it's unused
|
|
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
|
{name = "doors:hidden", param2 = p3})
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem(":" .. name, {
|
|
description = def.description,
|
|
inventory_image = def.inventory_image,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = nil
|
|
|
|
if not pointed_thing.type == "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local pdef = minetest.registered_nodes[node.name]
|
|
if pdef and pdef.on_rightclick then
|
|
return pdef.on_rightclick(pointed_thing.under,
|
|
node, placer, itemstack)
|
|
end
|
|
|
|
if pdef and pdef.buildable_to then
|
|
pos = pointed_thing.under
|
|
else
|
|
pos = pointed_thing.above
|
|
node = minetest.get_node(pos)
|
|
pdef = minetest.registered_nodes[node.name]
|
|
if not pdef or not pdef.buildable_to then
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
|
return itemstack
|
|
end
|
|
|
|
local pn = placer:get_player_name()
|
|
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
|
|
return itemstack
|
|
end
|
|
|
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
|
|
local ref = {
|
|
{ x = -1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = 1 },
|
|
{ x = 1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = -1 },
|
|
}
|
|
|
|
local aside = {
|
|
x = pos.x + ref[dir + 1].x,
|
|
y = pos.y + ref[dir + 1].y,
|
|
z = pos.z + ref[dir + 1].z,
|
|
}
|
|
|
|
local state = 0
|
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
|
state = state + 2
|
|
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
|
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
|
else
|
|
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
|
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("state", state)
|
|
|
|
if def.protected then
|
|
local pn = placer:get_player_name()
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by " .. pn)
|
|
end
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
local can_dig = function(pos, digger)
|
|
if not def.protected then
|
|
return true
|
|
end
|
|
if minetest.check_player_privs(digger, "protection_bypass") then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local name = ""
|
|
if digger then
|
|
name = digger:get_player_name()
|
|
end
|
|
return meta:get_string("doors_owner") == name
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
def.groups.not_in_creative_inventory = 1
|
|
def.groups.door = 1
|
|
def.drop = name
|
|
def.door = {
|
|
name = name,
|
|
sounds = { def.sound_close, def.sound_open },
|
|
}
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.door_toggle(pos, clicker)
|
|
end
|
|
def.after_dig_node = function(pos, node, meta, digger)
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
end
|
|
def.can_dig = function(pos, player)
|
|
return can_dig(pos, player)
|
|
end
|
|
def.on_rotate = function(pos, node, user, mode, new_param2)
|
|
return false
|
|
end
|
|
|
|
if def.protected then
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
-- hidden node doesn't get blasted away.
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return {name}
|
|
end
|
|
end
|
|
|
|
def.on_destruct = function(pos)
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
end
|
|
|
|
minetest.register_node(":" .. name .. "_a", {
|
|
description = def.description,
|
|
visual = "mesh",
|
|
mesh = "door_a.obj",
|
|
tiles = def.tiles,
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = true,
|
|
walkable = true,
|
|
is_ground_content = false,
|
|
buildable_to = false,
|
|
drop = def.drop,
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
door = def.door,
|
|
on_rightclick = def.on_rightclick,
|
|
after_dig_node = def.after_dig_node,
|
|
can_dig = def.can_dig,
|
|
on_rotate = def.on_rotate,
|
|
on_blast = def.on_blast,
|
|
on_destruct = def.on_destruct,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
})
|
|
|
|
minetest.register_node(":" .. name .. "_b", {
|
|
description = def.description,
|
|
visual = "mesh",
|
|
mesh = "door_b.obj",
|
|
tiles = def.tiles,
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = true,
|
|
walkable = true,
|
|
is_ground_content = false,
|
|
buildable_to = false,
|
|
drop = def.drop,
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
door = def.door,
|
|
on_rightclick = def.on_rightclick,
|
|
after_dig_node = def.after_dig_node,
|
|
can_dig = def.can_dig,
|
|
on_rotate = def.on_rotate,
|
|
on_blast = def.on_blast,
|
|
on_destruct = def.on_destruct,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
})
|
|
|
|
if def.recipe then
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = def.recipe,
|
|
})
|
|
end
|
|
|
|
_doors.registered_doors[name .. "_a"] = true
|
|
_doors.registered_doors[name .. "_b"] = true
|
|
end
|
|
|
|
doors.register("door_wood", {
|
|
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
|
description = "Wooden Door",
|
|
inventory_image = "doors_item_wood.png",
|
|
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
|
recipe = {
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_steel", {
|
|
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
|
description = "Steel Door",
|
|
inventory_image = "doors_item_steel.png",
|
|
protected = true,
|
|
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_glass", {
|
|
tiles = { "doors_door_glass.png"},
|
|
description = "Glass Door",
|
|
inventory_image = "doors_item_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
recipe = {
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_obsidian_glass", {
|
|
tiles = { "doors_door_obsidian_glass.png" },
|
|
description = "Glass Door",
|
|
inventory_image = "doors_item_obsidian_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
recipe = {
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
},
|
|
})
|
|
|
|
-- Capture mods using the old API as best as possible.
|
|
function doors.register_door(name, def)
|
|
if def.only_placer_can_open then
|
|
def.protected = true
|
|
end
|
|
def.only_placer_can_open = nil
|
|
|
|
local i = name:find(":")
|
|
local modname = name:sub(1, i - 1)
|
|
if not def.tiles then
|
|
if def.protected then
|
|
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
|
else
|
|
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
|
end
|
|
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
|
"using deprecated API method \"doors.register_door()\" but " ..
|
|
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
|
"will be used instead.")
|
|
end
|
|
|
|
doors.register(name, def)
|
|
end
|
|
|
|
----trapdoor----
|
|
|
|
function _doors.trapdoor_toggle(pos, clicker)
|
|
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local node = minetest.get_node(pos)
|
|
local def = minetest.registered_nodes[node.name]
|
|
|
|
if string.sub(node.name, -5) == "_open" then
|
|
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
|
else
|
|
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
function doors.register_trapdoor(name, def)
|
|
local name_closed = name
|
|
local name_opened = name.."_open"
|
|
|
|
local function check_player_priv(pos, player)
|
|
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local pn = player:get_player_name()
|
|
return meta:get_string("doors_owner") == pn
|
|
end
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.trapdoor_toggle(pos, clicker)
|
|
end
|
|
|
|
-- Common trapdoor configuration
|
|
def.drawtype = "nodebox"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.is_ground_content = false
|
|
def.can_dig = check_player_priv
|
|
|
|
if def.protected then
|
|
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local pn = placer:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by "..pn)
|
|
|
|
return minetest.setting_getbool("creative_mode")
|
|
end
|
|
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return { name }
|
|
end
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
local def_opened = table.copy(def)
|
|
local def_closed = table.copy(def)
|
|
|
|
def_closed.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
|
def.tile_side, def.tile_side }
|
|
|
|
def_opened.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.tiles = { def.tile_side, def.tile_side,
|
|
def.tile_side .. '^[transform3',
|
|
def.tile_side .. '^[transform1',
|
|
def.tile_front, def.tile_front }
|
|
|
|
def_opened.drop = name_closed
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node(name_opened, def_opened)
|
|
minetest.register_node(name_closed, def_closed)
|
|
|
|
_doors.registered_trapdoors[name_opened] = true
|
|
_doors.registered_trapdoors[name_closed] = true
|
|
end
|
|
|
|
doors.register_trapdoor("doors:trapdoor", {
|
|
description = "Trapdoor",
|
|
inventory_image = "doors_trapdoor.png",
|
|
wield_image = "doors_trapdoor.png",
|
|
tile_front = "doors_trapdoor.png",
|
|
tile_side = "doors_trapdoor_side.png",
|
|
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
|
})
|
|
|
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
|
description = "Steel Trapdoor",
|
|
inventory_image = "doors_trapdoor_steel.png",
|
|
wield_image = "doors_trapdoor_steel.png",
|
|
tile_front = "doors_trapdoor_steel.png",
|
|
tile_side = "doors_trapdoor_steel_side.png",
|
|
protected = true,
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
|
|
----fence gate----
|
|
|
|
function doors.register_fencegate(name, def)
|
|
local fence = {
|
|
description = def.description,
|
|
drawtype = "mesh",
|
|
tiles = { def.texture },
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
drop = name .. "_closed",
|
|
connect_sides = { "left", "right" },
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
on_rightclick = function(pos, clicker)
|
|
local node = minetest.get_node(pos)
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
|
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
|
max_hear_distance = 8})
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
},
|
|
}
|
|
|
|
if not fence.sounds then
|
|
fence.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
fence.groups.fence = 1
|
|
|
|
local fence_closed = table.copy(fence)
|
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
|
fence_closed.gate = name .. "_open"
|
|
fence_closed.sound = "doors_fencegate_open"
|
|
fence_closed.collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
}
|
|
|
|
local fence_open = table.copy(fence)
|
|
fence_open.mesh = "doors_fencegate_open.obj"
|
|
fence_open.gate = name .. "_closed"
|
|
fence_open.sound = "doors_fencegate_close"
|
|
fence_open.groups.not_in_creative_inventory = 1
|
|
fence_open.collision_box = {
|
|
type = "fixed",
|
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
|
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
|
|
}
|
|
|
|
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
|
minetest.register_node(":" .. name .. "_open", fence_open)
|
|
|
|
minetest.register_craft({
|
|
output = name .. "_closed",
|
|
recipe = {
|
|
{"default:stick", def.material, "default:stick"},
|
|
{"default:stick", def.material, "default:stick"}
|
|
}
|
|
})
|
|
end
|
|
|
|
doors.register_fencegate("doors:gate_wood", {
|
|
description = "Wooden Fence Gate",
|
|
texture = "default_wood.png",
|
|
material = "default:wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_acacia_wood", {
|
|
description = "Acacia Fence Gate",
|
|
texture = "default_acacia_wood.png",
|
|
material = "default:acacia_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_junglewood", {
|
|
description = "Junglewood Fence Gate",
|
|
texture = "default_junglewood.png",
|
|
material = "default:junglewood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_pine_wood", {
|
|
description = "Pine Fence Gate",
|
|
texture = "default_pine_wood.png",
|
|
material = "default:pine_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_aspen_wood", {
|
|
description = "Aspen Fence Gate",
|
|
texture = "default_aspen_wood.png",
|
|
material = "default:aspen_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|