minetest_game/mods/stairs/init.lua
MarkuBu e6d0d775e3 Stairs: Improve stair and slab rotation on placement
Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00

590 lines
14 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register aliases for new pine node names
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.setting_getbool("enable_stairs_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_stair.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
if under and under.name:find("stairs:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
replace_name = "stairs:slab_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
-- Register default stairs and slabs
stairs.register_stair_and_slab(
"wood",
"default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"junglewood",
"default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"pine_wood",
"default:pine_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"acacia_wood",
"default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"aspen_wood",
"default:aspen_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"stone",
"default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"cobble",
"default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"mossycobble",
nil,
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"stonebrick",
"default:stonebrick",
{cracky = 2},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"stone_block",
"default:stone_block",
{cracky = 2},
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stone",
"default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_cobble",
"default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stonebrick",
"default:desert_stonebrick",
{cracky = 2},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stone_block",
"default:desert_stone_block",
{cracky = 2},
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstone",
"default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstonebrick",
"default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstone_block",
"default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone",
"default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_brick",
"default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_block",
"default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone",
"default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_brick",
"default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_block",
"default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidianbrick",
"default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian_block",
"default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"brick",
"default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"straw",
"farming:straw",
{snappy = 3, flammable = 4},
{"farming_straw.png"},
"Straw Stair",
"Straw Slab",
default.node_sound_leaves_defaults()
)
stairs.register_stair_and_slab(
"steelblock",
"default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"copperblock",
"default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"bronzeblock",
"default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"goldblock",
"default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_metal_defaults()
)