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481d1758ad
Playing stereo sounds positionally in OpenAL causes it to play the sounds unattenuated - same volume for all distances. This shouldn't happen, and makes door sounds unneccesarily loud from very far away. Convert all door samples to mono, 22kHz 64kbit. Trimmed all door samples to remove lead, trail silence. |
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.. | ||
sounds | ||
textures | ||
depends.txt | ||
init.lua | ||
README.txt |
Minetest Game mod: doors ======================== version: 1.3 License of source code: ----------------------- Copyright (C) 2012 PilzAdam modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. License of textures -------------------------------------- following Textures created by Fernando Zapata (CC BY-SA 3.0): door_wood.png door_wood_a.png door_wood_a_r.png door_wood_b.png door_wood_b_r.png following Textures created by BlockMen (WTFPL): door_trapdoor.png door_obsidian_glass_side.png following textures created by celeron55 (CC BY-SA 3.0): door_trapdoor_side.png door_glass_a.png door_glass_b.png following Textures created by PenguinDad (CC BY-SA 4.0): door_glass.png door_obsidian_glass.png All other textures (created by PilzAdam): WTFPL License of sounds -------------------------------------- Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen door_open.ogg Closing-Sound created by bennstir (CC BY 3.0) door_close.ogg