mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-08 16:53:53 +01:00
133 lines
2.9 KiB
Lua
133 lines
2.9 KiB
Lua
-- Always load the API
|
|
----------------------
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
|
|
|
|
-- Disable biome-search implementation on unsuitable mapgens
|
|
------------------------------------------------------------
|
|
|
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
|
if mg_name == "v6" or mg_name == "singlenode" then
|
|
return
|
|
end
|
|
|
|
|
|
-- Parameters
|
|
-------------
|
|
|
|
-- Resolution of search grid in nodes.
|
|
local res = 64
|
|
-- Number of points checked in the square search grid (edge * edge).
|
|
local checks = 128 * 128
|
|
-- Starting point for biome checks. This also sets the y co-ordinate for all
|
|
-- points checked, so the suitable biomes must be active at this y.
|
|
local pos = {x = 0, y = 8, z = 0}
|
|
|
|
|
|
-- Table of suitable biomes and matching API function
|
|
|
|
local biome_ids = {}
|
|
|
|
function spawn.add_suitable_biome(biome)
|
|
local id = minetest.get_biome_id(biome)
|
|
assert(id ~= nil)
|
|
biome_ids[id] = true
|
|
end
|
|
|
|
for _, name in ipairs({
|
|
"taiga", "coniferous_forest", "deciduous_forest", "grassland", "savanna"
|
|
}) do
|
|
spawn.add_suitable_biome(name)
|
|
end
|
|
|
|
-- End of parameters
|
|
--------------------
|
|
|
|
-- Direction table
|
|
|
|
local dirs = {
|
|
vector.new(0, 0, 1),
|
|
vector.new(-1, 0, 0),
|
|
vector.new(0, 0, -1),
|
|
vector.new(1, 0, 0),
|
|
}
|
|
|
|
|
|
-- Initial variables
|
|
|
|
local edge_len = 1
|
|
local edge_dist = 0
|
|
local dir_step = 0
|
|
local dir_ind = 1
|
|
local searched = false
|
|
local success = false
|
|
local spawn_pos = {}
|
|
|
|
|
|
-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
|
|
-- This accounts for how mapchunks are not generated if they or their shell exceed
|
|
-- 'mapgen_limit'.
|
|
|
|
local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
|
|
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
|
|
local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
|
|
|
|
|
|
-- Functions
|
|
------------
|
|
|
|
-- Get next position on square search spiral
|
|
|
|
local function next_pos()
|
|
if edge_dist == edge_len then
|
|
edge_dist = 0
|
|
dir_ind = dir_ind + 1
|
|
if dir_ind == 5 then
|
|
dir_ind = 1
|
|
end
|
|
dir_step = dir_step + 1
|
|
edge_len = math.floor(dir_step / 2) + 1
|
|
end
|
|
|
|
local dir = dirs[dir_ind]
|
|
local move = vector.multiply(dir, res)
|
|
|
|
edge_dist = edge_dist + 1
|
|
|
|
return vector.add(pos, move)
|
|
end
|
|
|
|
|
|
-- Spawn position search
|
|
|
|
local function search()
|
|
for iter = 1, checks do
|
|
local biome_data = minetest.get_biome_data(pos)
|
|
-- Sometimes biome_data is nil
|
|
if biome_data and biome_ids[biome_data.biome] then
|
|
local spawn_y = minetest.get_spawn_level(pos.x, pos.z)
|
|
if spawn_y then
|
|
spawn_pos = vector.new(pos.x, spawn_y, pos.z)
|
|
return true
|
|
end
|
|
end
|
|
|
|
pos = next_pos()
|
|
-- Check for position being outside world edge
|
|
if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
function spawn.get_default_pos()
|
|
-- Search for spawn position once per server session
|
|
if not searched then
|
|
success = search()
|
|
searched = true
|
|
end
|
|
return success and spawn_pos
|
|
end
|