mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-14 03:33:50 +01:00
7967f77f3b
fixes #3124
136 lines
2.9 KiB
Lua
136 lines
2.9 KiB
Lua
-- Always load the API
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----------------------
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
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-- Disable biome-search implementation on unsuitable mapgens
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------------------------------------------------------------
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" or mg_name == "singlenode" then
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return
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end
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-- Parameters
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-------------
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-- Resolution of search grid in nodes.
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local res = 64
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-- Number of points checked in the square search grid (edge * edge).
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local checks = 128 * 128
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-- Starting point for biome checks. This also sets the y co-ordinate for all
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-- points checked, so the suitable biomes must be active at this y.
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local pos = {x = 0, y = 8, z = 0}
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-- Table of suitable biomes and matching API function
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local biome_ids = {}
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function spawn.add_suitable_biome(biome)
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local id = minetest.get_biome_id(biome)
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assert(id ~= nil)
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biome_ids[id] = true
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end
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for _, name in ipairs({
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"taiga", "coniferous_forest", "deciduous_forest", "grassland", "savanna"
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}) do
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local id = minetest.get_biome_id(name)
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if id then
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biome_ids[id] = true
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end
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end
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-- End of parameters
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--------------------
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-- Direction table
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local dirs = {
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vector.new(0, 0, 1),
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vector.new(-1, 0, 0),
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vector.new(0, 0, -1),
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vector.new(1, 0, 0),
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}
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-- Initial variables
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local edge_len = 1
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local edge_dist = 0
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local dir_step = 0
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local dir_ind = 1
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local searched = false
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local success = false
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local spawn_pos = {}
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-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
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-- This accounts for how mapchunks are not generated if they or their shell exceed
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-- 'mapgen_limit'.
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local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
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local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
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local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
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-- Functions
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------------
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-- Get next position on square search spiral
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local function next_pos()
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if edge_dist == edge_len then
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edge_dist = 0
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dir_ind = dir_ind + 1
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if dir_ind == 5 then
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dir_ind = 1
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end
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dir_step = dir_step + 1
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edge_len = math.floor(dir_step / 2) + 1
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end
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local dir = dirs[dir_ind]
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local move = vector.multiply(dir, res)
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edge_dist = edge_dist + 1
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return vector.add(pos, move)
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end
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-- Spawn position search
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local function search()
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for iter = 1, checks do
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local biome_data = minetest.get_biome_data(pos)
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-- Sometimes biome_data is nil
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if biome_data and biome_ids[biome_data.biome] then
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local spawn_y = minetest.get_spawn_level(pos.x, pos.z)
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if spawn_y then
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spawn_pos = vector.new(pos.x, spawn_y, pos.z)
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return true
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end
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end
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pos = next_pos()
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-- Check for position being outside world edge
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if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then
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return false
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end
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end
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return false
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end
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function spawn.get_default_pos()
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-- Search for spawn position once per server session
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if not searched then
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success = search()
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searched = true
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end
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return success and spawn_pos
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end
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