mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-23 14:42:27 +01:00
c39b9b29de
The message to "hold shift" makes an unwarranted assumption about the user's keybindings. Messages from the server should refer to a key's game function, rather than its extragame identity.
160 lines
4.4 KiB
Lua
160 lines
4.4 KiB
Lua
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local mode_text = {
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{"Change rotation, Don't change axisdir."},
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{"Keep choosen face in front then rotate it."},
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{"Change axis dir, Reset rotation."},
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{"Bring top in front then rotate it."},
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}
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local opposite_faces = {
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[0] = 5,
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[1] = 2,
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[2] = 1,
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[3] = 4,
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[4] = 3,
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[5] = 0,
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}
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local function screwdriver_setmode(user,itemstack)
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local player_name = user:get_player_name()
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local item = itemstack:to_table()
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local mode = tonumber(itemstack:get_metadata())
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if not mode then
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minetest.chat_send_player(player_name, "Use while sneaking to change screwdriwer modes.")
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mode = 0
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end
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mode = mode + 1
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if mode == 5 then
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mode = 1
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end
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minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
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itemstack:set_name("screwdriver:screwdriver"..mode)
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itemstack:set_metadata(mode)
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return itemstack
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end
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local function get_node_face(pointed_thing)
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local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
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local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
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if ay > uy then return 0 -- Top
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elseif az > uz then return 1 -- Z+ side
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elseif az < uz then return 2 -- Z- side
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elseif ax > ux then return 3 -- X+ side
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elseif ax < ux then return 4 -- X- side
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elseif ay < uy then return 5 -- Bottom
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else
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error("pointed_thing.above and under are the same!")
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end
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end
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local function nextrange(x, max)
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x = x + 1
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if x > max then
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x = 0
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end
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return x
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end
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local function screwdriver_handler(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local keys = user:get_player_control()
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local player_name = user:get_player_name()
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local mode = tonumber(itemstack:get_metadata())
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if not mode or keys["sneak"] == true then
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return screwdriver_setmode(user, itemstack)
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end
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.paramtype2 == "facedir" or
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(ndef.drawtype == "nodebox" and
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not ndef.node_box.type == "fixed") or
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node.param2 == nil then
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return
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end
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-- Get ready to set the param2
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local n = node.param2
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local axisdir = math.floor(n / 4)
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local rotation = n - axisdir * 4
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if mode == 1 then
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == 2 then
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-- If you are pointing at the axisdir face or the
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-- opposite one then you can just rotate the node.
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-- Otherwise change the axisdir, avoiding the facing
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-- and opposite axes.
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local face = get_node_face(pointed_thing)
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if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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axisdir = nextrange(axisdir, 5)
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-- This is repeated because switching from the face
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-- can move to to the opposite and vice-versa
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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if axisdir == face or axisdir == opposite_faces[face] then
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axisdir = nextrange(axisdir, 5)
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end
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n = axisdir * 4
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end
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elseif mode == 3 then
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n = nextrange(axisdir, 5) * 4
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elseif mode == 4 then
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local face = get_node_face(pointed_thing)
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if axisdir == face then
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n = axisdir * 4 + nextrange(rotation, 3)
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else
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n = face * 4
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end
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end
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--print (dump(axisdir..", "..rotation))
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node.param2 = n
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minetest.swap_node(pos, node)
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local item_wear = tonumber(itemstack:get_wear())
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item_wear = item_wear + 327
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if item_wear > 65535 then
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itemstack:clear()
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return itemstack
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end
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itemstack:set_wear(item_wear)
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return itemstack
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end
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minetest.register_craft({
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output = "screwdriver:screwdriver",
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recipe = {
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{"default:steel_ingot"},
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{"group:stick"}
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}
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})
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minetest.register_tool("screwdriver:screwdriver", {
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description = "Screwdriver",
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inventory_image = "screwdriver.png",
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing)
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return itemstack
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end,
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})
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for i = 1, 4 do
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minetest.register_tool("screwdriver:screwdriver"..i, {
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description = "Screwdriver in Mode "..i,
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inventory_image = "screwdriver.png^tool_mode"..i..".png",
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wield_image = "screwdriver.png",
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing)
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return itemstack
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end,
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})
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end
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