mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 23:33:51 +01:00
102 lines
2.6 KiB
Lua
102 lines
2.6 KiB
Lua
-- Load support for MT game translation.
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local S = minetest.get_translator("keys")
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--
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-- Craftitems
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--
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minetest.register_craftitem("keys:skeleton_key", {
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description = S("Skeleton Key"),
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inventory_image = "keys_key_skeleton.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local node_reg = minetest.registered_nodes[node.name]
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local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
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if not on_skeleton_key_use then
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return itemstack
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end
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("keys:key")
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
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minetest.registered_nodes[node.name].description))
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:get_pos(), new_stack)
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end -- else: added to inventory successfully
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end
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return itemstack
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end
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end
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})
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minetest.register_craftitem("keys:key", {
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description = S("Key"),
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inventory_image = "keys_key.png",
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groups = {key = 1, not_in_creative_inventory = 1},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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return itemstack
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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local on_key_use = ndef.on_key_use
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if on_key_use then
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on_key_use(pos, placer)
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end
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return nil
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end
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})
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