mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-10 01:33:52 +01:00
c39b9b29de
The message to "hold shift" makes an unwarranted assumption about the user's keybindings. Messages from the server should refer to a key's game function, rather than its extragame identity.
160 lines
4.4 KiB
Lua
160 lines
4.4 KiB
Lua
|
|
local mode_text = {
|
|
{"Change rotation, Don't change axisdir."},
|
|
{"Keep choosen face in front then rotate it."},
|
|
{"Change axis dir, Reset rotation."},
|
|
{"Bring top in front then rotate it."},
|
|
}
|
|
|
|
local opposite_faces = {
|
|
[0] = 5,
|
|
[1] = 2,
|
|
[2] = 1,
|
|
[3] = 4,
|
|
[4] = 3,
|
|
[5] = 0,
|
|
}
|
|
|
|
local function screwdriver_setmode(user,itemstack)
|
|
local player_name = user:get_player_name()
|
|
local item = itemstack:to_table()
|
|
local mode = tonumber(itemstack:get_metadata())
|
|
if not mode then
|
|
minetest.chat_send_player(player_name, "Use while sneaking to change screwdriwer modes.")
|
|
mode = 0
|
|
end
|
|
mode = mode + 1
|
|
if mode == 5 then
|
|
mode = 1
|
|
end
|
|
minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
|
|
itemstack:set_name("screwdriver:screwdriver"..mode)
|
|
itemstack:set_metadata(mode)
|
|
return itemstack
|
|
end
|
|
|
|
local function get_node_face(pointed_thing)
|
|
local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
|
|
local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
|
|
if ay > uy then return 0 -- Top
|
|
elseif az > uz then return 1 -- Z+ side
|
|
elseif az < uz then return 2 -- Z- side
|
|
elseif ax > ux then return 3 -- X+ side
|
|
elseif ax < ux then return 4 -- X- side
|
|
elseif ay < uy then return 5 -- Bottom
|
|
else
|
|
error("pointed_thing.above and under are the same!")
|
|
end
|
|
end
|
|
|
|
local function nextrange(x, max)
|
|
x = x + 1
|
|
if x > max then
|
|
x = 0
|
|
end
|
|
return x
|
|
end
|
|
|
|
local function screwdriver_handler(itemstack, user, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
local pos = pointed_thing.under
|
|
local keys = user:get_player_control()
|
|
local player_name = user:get_player_name()
|
|
local mode = tonumber(itemstack:get_metadata())
|
|
if not mode or keys["sneak"] == true then
|
|
return screwdriver_setmode(user, itemstack)
|
|
end
|
|
if minetest.is_protected(pos, user:get_player_name()) then
|
|
minetest.record_protection_violation(pos, user:get_player_name())
|
|
return
|
|
end
|
|
local node = minetest.get_node(pos)
|
|
local ndef = minetest.registered_nodes[node.name]
|
|
if not ndef or not ndef.paramtype2 == "facedir" or
|
|
(ndef.drawtype == "nodebox" and
|
|
not ndef.node_box.type == "fixed") or
|
|
node.param2 == nil then
|
|
return
|
|
end
|
|
-- Get ready to set the param2
|
|
local n = node.param2
|
|
local axisdir = math.floor(n / 4)
|
|
local rotation = n - axisdir * 4
|
|
if mode == 1 then
|
|
n = axisdir * 4 + nextrange(rotation, 3)
|
|
elseif mode == 2 then
|
|
-- If you are pointing at the axisdir face or the
|
|
-- opposite one then you can just rotate the node.
|
|
-- Otherwise change the axisdir, avoiding the facing
|
|
-- and opposite axes.
|
|
local face = get_node_face(pointed_thing)
|
|
if axisdir == face or axisdir == opposite_faces[face] then
|
|
n = axisdir * 4 + nextrange(rotation, 3)
|
|
else
|
|
axisdir = nextrange(axisdir, 5)
|
|
-- This is repeated because switching from the face
|
|
-- can move to to the opposite and vice-versa
|
|
if axisdir == face or axisdir == opposite_faces[face] then
|
|
axisdir = nextrange(axisdir, 5)
|
|
end
|
|
if axisdir == face or axisdir == opposite_faces[face] then
|
|
axisdir = nextrange(axisdir, 5)
|
|
end
|
|
n = axisdir * 4
|
|
end
|
|
elseif mode == 3 then
|
|
n = nextrange(axisdir, 5) * 4
|
|
elseif mode == 4 then
|
|
local face = get_node_face(pointed_thing)
|
|
if axisdir == face then
|
|
n = axisdir * 4 + nextrange(rotation, 3)
|
|
else
|
|
n = face * 4
|
|
end
|
|
end
|
|
--print (dump(axisdir..", "..rotation))
|
|
node.param2 = n
|
|
minetest.swap_node(pos, node)
|
|
local item_wear = tonumber(itemstack:get_wear())
|
|
item_wear = item_wear + 327
|
|
if item_wear > 65535 then
|
|
itemstack:clear()
|
|
return itemstack
|
|
end
|
|
itemstack:set_wear(item_wear)
|
|
return itemstack
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = "screwdriver:screwdriver",
|
|
recipe = {
|
|
{"default:steel_ingot"},
|
|
{"group:stick"}
|
|
}
|
|
})
|
|
|
|
minetest.register_tool("screwdriver:screwdriver", {
|
|
description = "Screwdriver",
|
|
inventory_image = "screwdriver.png",
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
screwdriver_handler(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
for i = 1, 4 do
|
|
minetest.register_tool("screwdriver:screwdriver"..i, {
|
|
description = "Screwdriver in Mode "..i,
|
|
inventory_image = "screwdriver.png^tool_mode"..i..".png",
|
|
wield_image = "screwdriver.png",
|
|
groups = {not_in_creative_inventory=1},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
screwdriver_handler(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
end,
|
|
})
|
|
end
|
|
|