mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 15:23:51 +01:00
e5a7af1c4a
Junglegrass is unchanged as a source of cotton seeds for now, but probably should be removed as a source in future, as players get used to the new source.
172 lines
3.4 KiB
Lua
172 lines
3.4 KiB
Lua
-- farming/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator("farming")
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-- Global farming namespace
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farming = {}
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farming.path = minetest.get_modpath("farming")
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farming.get_translator = S
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-- Load files
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dofile(farming.path .. "/api.lua")
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dofile(farming.path .. "/nodes.lua")
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dofile(farming.path .. "/hoes.lua")
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-- Wheat
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farming.register_plant("farming:wheat", {
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description = S("Wheat Seed"),
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harvest_description = S("Wheat"),
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paramtype2 = "meshoptions",
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inventory_image = "farming_wheat_seed.png",
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steps = 8,
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minlight = 13,
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maxlight = default.LIGHT_MAX,
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fertility = {"grassland"},
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groups = {food_wheat = 1, flammable = 4},
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place_param2 = 3,
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})
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minetest.register_craftitem("farming:flour", {
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description = S("Flour"),
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inventory_image = "farming_flour.png",
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groups = {food_flour = 1, flammable = 1},
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})
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minetest.register_craftitem("farming:bread", {
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description = S("Bread"),
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inventory_image = "farming_bread.png",
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on_use = minetest.item_eat(5),
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groups = {food_bread = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "farming:flour",
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recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
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})
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minetest.register_craft({
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type = "cooking",
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cooktime = 15,
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output = "farming:bread",
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recipe = "farming:flour"
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})
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-- Cotton
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farming.register_plant("farming:cotton", {
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description = S("Cotton Seed"),
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harvest_description = S("Cotton"),
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inventory_image = "farming_cotton_seed.png",
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steps = 8,
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minlight = 13,
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maxlight = default.LIGHT_MAX,
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fertility = {"grassland", "desert"},
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groups = {flammable = 4},
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})
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minetest.register_decoration({
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name = "farming:cotton_wild",
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deco_type = "simple",
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place_on = {"default:dry_dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.1,
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scale = 0.1,
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spread = {x = 50, y = 50, z = 50},
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seed = 4242,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"savanna"},
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y_max = 31000,
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y_min = 1,
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decoration = "farming:cotton_wild",
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})
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minetest.register_craftitem("farming:string", {
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description = S("String"),
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inventory_image = "farming_string.png",
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groups = {flammable = 2},
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})
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minetest.register_craft({
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output = "wool:white",
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recipe = {
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{"farming:cotton", "farming:cotton"},
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{"farming:cotton", "farming:cotton"},
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}
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})
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minetest.register_craft({
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output = "farming:string 2",
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recipe = {
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{"farming:cotton"},
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{"farming:cotton"},
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}
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})
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-- Straw
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minetest.register_craft({
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output = "farming:straw 3",
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recipe = {
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{"farming:wheat", "farming:wheat", "farming:wheat"},
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{"farming:wheat", "farming:wheat", "farming:wheat"},
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{"farming:wheat", "farming:wheat", "farming:wheat"},
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}
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})
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minetest.register_craft({
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output = "farming:wheat 3",
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recipe = {
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{"farming:straw"},
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}
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})
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-- Fuels
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:wheat",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:cotton",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:string",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:hoe_wood",
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burntime = 5,
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})
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-- Register farming items as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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})
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end
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