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cc371ac726
Uses the new player object property 'can zoom'. In survival mode, use of zoom requires the binoculars item in inventory. Zoom is automatically allowed in creative mode and for players with the 'creative' privilege. The binoculars.update_player_property() function is global so can be redefined by a mod for alternative behaviour.
70 lines
1.5 KiB
Lua
70 lines
1.5 KiB
Lua
-- Mod global namespace
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binoculars = {}
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-- Cache creative mode setting
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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-- Update player property
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-- Global to allow overriding
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function binoculars.update_player_property(player)
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local creative_enabled =
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(creative and creative.is_enabled_for(player:get_player_name())) or
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creative_mode_cache
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if creative_enabled or
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player:get_inventory():contains_item("main", "binoculars:binoculars") then
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player:set_properties({can_zoom = true})
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else
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player:set_properties({can_zoom = false})
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end
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end
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-- Set player property 'on joinplayer'
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minetest.register_on_joinplayer(function(player)
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binoculars.update_player_property(player)
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end)
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-- Cyclic update of player property
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local function cyclic_update()
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for _, player in ipairs(minetest.get_connected_players()) do
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binoculars.update_player_property(player)
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end
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minetest.after(4.7, cyclic_update)
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end
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minetest.after(4.7, cyclic_update)
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-- Binoculars item
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minetest.register_craftitem("binoculars:binoculars", {
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description = "Binoculars",
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inventory_image = "binoculars_binoculars.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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binoculars.update_player_property(user)
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end,
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})
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-- Crafting
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minetest.register_craft({
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output = "binoculars:binoculars",
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recipe = {
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{"default:obsidian_glass", "", "default:obsidian_glass"},
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{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
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{"default:obsidian_glass", "", "default:obsidian_glass"},
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}
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})
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