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https://github.com/minetest/minetest_game.git
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b57ecb94df
Since written books are quite different from empty books, the visual clue that they are different items is really needed in-game. I've added a "clasp" or "belt-with-buckle" like element to the png from default_book, keeping them very similar but also immediately recgnizably different. I added the new texture to blockmen's license list since it's obviously derivative of his work. The PNG was run through a minimizer/optimizer to save space.
161 lines
4.5 KiB
Lua
161 lines
4.5 KiB
Lua
-- mods/default/craftitems.lua
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minetest.register_craftitem("default:stick", {
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description = "Stick",
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inventory_image = "default_stick.png",
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groups = {stick=1},
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})
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minetest.register_craftitem("default:paper", {
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description = "Paper",
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inventory_image = "default_paper.png",
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})
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local function book_on_use(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local title, text, owner = "", "", player_name
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if data then
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title, text, owner = data.title, data.text, data.owner
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end
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local formspec
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if owner == player_name then
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formspec = "size[8,8]"..default.gui_bg..
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"field[0.5,1;7.5,0;title;Title:;"..
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minetest.formspec_escape(title).."]"..
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"textarea[0.5,1.5;7.5,7;text;Contents:;"..
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minetest.formspec_escape(text).."]"..
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"button_exit[2.5,7.5;3,1;save;Save]"
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else
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formspec = "size[8,8]"..default.gui_bg..
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"label[0.5,0.5;by "..owner.."]"..
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"label[0.5,0;"..minetest.formspec_escape(title).."]"..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
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"table[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text):gsub("\n", ",")..";1]"
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end
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minetest.show_formspec(user:get_player_name(), "default:book", formspec)
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end
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minetest.register_on_player_receive_fields(function(player, form_name, fields)
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if form_name ~= "default:book" or not fields.save or
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fields.title == "" or fields.text == "" then
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return
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end
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local inv = player:get_inventory()
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local stack = player:get_wielded_item()
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local new_stack, data
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if stack:get_name() ~= "default:book_written" then
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local count = stack:get_count()
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if count == 1 then
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stack:set_name("default:book_written")
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else
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stack:set_count(count - 1)
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new_stack = ItemStack("default:book_written")
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end
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else
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data = minetest.deserialize(stack:get_metadata())
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end
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if not data then data = {} end
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data.title = fields.title
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data.text = fields.text
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data.owner = player:get_player_name()
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local data_str = minetest.serialize(data)
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if new_stack then
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new_stack:set_metadata(data_str)
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(player:getpos(), new_stack)
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end
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else
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stack:set_metadata(data_str)
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end
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player:set_wielded_item(stack)
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end)
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minetest.register_craftitem("default:book", {
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description = "Book",
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inventory_image = "default_book.png",
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groups = {book=1},
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on_use = book_on_use,
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})
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minetest.register_craftitem("default:book_written", {
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description = "Book With Text",
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inventory_image = "default_book_written.png",
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groups = {book=1, not_in_creative_inventory=1},
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stack_max = 1,
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on_use = book_on_use,
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})
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minetest.register_craftitem("default:coal_lump", {
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description = "Coal Lump",
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inventory_image = "default_coal_lump.png",
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groups = {coal = 1}
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})
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minetest.register_craftitem("default:iron_lump", {
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description = "Iron Lump",
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inventory_image = "default_iron_lump.png",
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})
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minetest.register_craftitem("default:copper_lump", {
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description = "Copper Lump",
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inventory_image = "default_copper_lump.png",
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})
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minetest.register_craftitem("default:mese_crystal", {
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description = "Mese Crystal",
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inventory_image = "default_mese_crystal.png",
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})
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minetest.register_craftitem("default:gold_lump", {
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description = "Gold Lump",
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inventory_image = "default_gold_lump.png",
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})
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minetest.register_craftitem("default:diamond", {
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description = "Diamond",
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inventory_image = "default_diamond.png",
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})
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minetest.register_craftitem("default:clay_lump", {
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description = "Clay Lump",
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inventory_image = "default_clay_lump.png",
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})
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minetest.register_craftitem("default:steel_ingot", {
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description = "Steel Ingot",
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inventory_image = "default_steel_ingot.png",
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})
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minetest.register_craftitem("default:copper_ingot", {
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description = "Copper Ingot",
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inventory_image = "default_copper_ingot.png",
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})
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minetest.register_craftitem("default:bronze_ingot", {
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description = "Bronze Ingot",
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inventory_image = "default_bronze_ingot.png",
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})
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minetest.register_craftitem("default:gold_ingot", {
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description = "Gold Ingot",
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inventory_image = "default_gold_ingot.png"
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})
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minetest.register_craftitem("default:mese_crystal_fragment", {
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description = "Mese Crystal Fragment",
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inventory_image = "default_mese_crystal_fragment.png",
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})
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minetest.register_craftitem("default:clay_brick", {
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description = "Clay Brick",
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inventory_image = "default_clay_brick.png",
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})
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minetest.register_craftitem("default:obsidian_shard", {
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description = "Obsidian Shard",
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inventory_image = "default_obsidian_shard.png",
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})
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