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3661cb61e3
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu. |
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textures | ||
depends.txt | ||
init.lua | ||
README.txt |
Minetest Game mod: nyancat ========================== License of source code: ----------------------- Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. http://www.gnu.org/licenses/lgpl-2.1.html License of media (textures and sounds) -------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ Authors of media files ----------------------- Everything not listed in here: Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> VanessaE (WTFPL): default_nc_back.png default_nc_front.png default_nc_rb.png default_nc_side.png